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Peacock Patricia "Peacock" Watson Gallery | Quotes | Move List Peacock action portrait by oh8-d2qigab.jpg Murder-Go-Round Information Peacock (JP: ピーコック) was originally a human girl by the name of Patricia Watson who was turned into an Anti-skullgirl biomechanical weapon by Dr. Avian. Her arsenal consists of the Argus System, a synthetic Parasite, and her "gang", which includes the Avery Unit, Andy Anvil, Tommy Ten-Tons, George Bomb, and Lonesome Lenny.
General Information Peacock is one of the original eight playable characters in Skullgirls, standing out as having the most (unique) assist characters, and was among the first characters ever conceived by Alex Ahad. Her backstory was revealed in detail in the "Meaner. Better. Faster. Stronger" Origin Story in Skullgirls Mobile. Her homestage is Lab 8.
Peacock is capable of aging. Some of her parts may need to be re-fitted because of this.
Peacock took up smoking after her transformation. They are imaginary cigars that are created in a similar manner to her other summons.
Alex Ahad has stated that Peacock will never stop believing in imaginary friends.
Peacock's favorite television program is "Annie: Girl of the Stars". She is shown to own merchandise from the show as she is seen wearing Sagan slippers while in her sleeping attire.
Personality Nothing sates Peacock's boredom more than a good cartoon and laying waste to anyone or anything in her sight. Brash, combative, and impatient, Peacock is easily the most outspoken and infamous member of the Anti-Skullgirl Labs, as well as the most prominent. Peacock is also, for the most part, optimistic and light-hearted, and considers imminent threats more of invitations to brawl. Her tendency toward violence is a reflection of both her tragic past and near-death experience as well as the cartoons she cherishes.
Despite having a damaged psyche, Peacock does not attack people out of sheer randomness or without provocation. Although rude and impersonal to fellow ASG Lab 8 members (and most people in general) superficially, Peacock still very much considers them family, and will go to certain lengths to protect them from harm (or in the case of her and Big Band's story mode, further harm). Dr. Avian was particularly close to Peacock, and his death sent her into an outrage to search for his murderer.
None, however, are closer to Peacock than Marie Korbel, her one true friend from her past and the Skullgirl she was tasked to destroy. In the end, she disposes of Marie as she was instructed, but personally sees to it that Marie's wish to end the Medici Mafia is carried out.
Character Basis Origin Peacock's dialogue and animations reference multiple cartoon eras, but chiefly feature 40's-50's era cartoon violence and slapstick.
Name Her true name is Patricia Watson, while she herself came up with Peacock. The word "peacock" is the more commonly known name of the peafowl, but is actually the term for the male bird.
The name Patricia is derived from the Latin word "patrician" and means "noble". Watson is a patronymic surname meaning "son of Walter". It should be noted that Walter means "ruler of the army", which accurately describes her relationship with her gang.
Being once close friends, Marie continues to address her as Patricia. Her gang typically refer to her as "boss".
Design Her natural eye color used to be green before they were gouged out by slave traders. The Argus System is Peacock's only means of sight, as the ones on her face are actually empty eye-sockets. The holes left are also a visual pun: Due to her design being based on American cartoons, her eye-sockets could easily be interpreted as though they are natural eyes; drawn in the style of a 1930's cartoon character. The joke is how similar styles of drawing can offer different perceptions on how something looks. Her references are similar to the 30's such as Mickey Mouse.
Her cartoon revolver bears resemblance to the Smith & Wesson Model 29, a .44 Magnum revolver made famous by Clint Eastwood's Dirty Harry.
In older design concepts, Peacock was intended to be a more "demented type" character, originally being envisioned as a scarred, sociopathic individual due to her experience as a slave. At one point, she was considered to be a boss alongside Marie. Her design was changed to be more 'cartoony' and lighthearted. These design documents also included references to her abilities being part magic with spells being carved onto her bones.
Story Patricia once lived with Marie in an orphanage, which was originally a nobleman's house, in Rommelgrad. Having to make do with what was available, both girls used to dress in maid outfits that they found within the house. At some point, they were captured by slave traders, but because Patricia was too defiant to be a slave, she was mutilated as an example to the others: Her eyes were gouged out, and she was also maimed.
Patricia before peacock.png Patricia as a patient at Lab 8 One year prior to the events of Skullgirls, Lab 8 teamed up with Lab 0 and the Last Peacock Hooded.png Patricia before becoming Peacock Hope to infiltrate the Medici warehouse said to be containing Rommelgrad's refugees. Although Valentine and the rest of her gang safely rescued the refugees, there was very little Valentine could do to repair the damage done to Patricia's body and was even willing to abandon her as a casualty of war. Big Band, however, believed that Dr. Avian would be of help and took the girl back to the Anti-Skullgirl Labs. The doctor informed him that Patricia would adapt well to her new eyes and that she would be walking in no time. Patricia became insistent on becoming an ASG soldier after the impression left on her by Lab 8's team. Despite that, Avian was wary about giving her too much power, while admitting her compatibility with the Avery Unit is strong. After some tests, Patricia's Argus System and Avery Unit were completely installed, and the combination proved to make her more powerful than the scientists had anticipated. Instead of being able to bend only space, Patricia could also bend other aspects of reality, spawning Tommy and Andy during her training. Eager to sign up for Lab 8's team, she assigned herself the name "Peacock".
She later vanished into the city with her gang, causing Lab 8's crew to worry immensely about her safety and condition after her surgery, and Stanley insisted that Big Band find her as soon as possible. Following her trail, Big Band stumbled upon an ice cream stand from which Peacock and her gang ate all of the ice cream except for Rocky Road. He considered this a clue, but later assumes that she was merely stress eating due to all the strange new occurrences happening to her all at once. He finally arrived at a movie theater, where he found the "clown car" that Peacock was said to have driven away in. As the vehicle appeared damaged, he burst into the theatre, assuming that the Medici may have returned for her. Peacock is revealed to be perfectly fine, having gone around the town because she felt she needed a break from the labs. The two begin to hit it off; although Big Band tells her she could have taken a break without causing property damage, they begin to connect through what they like most in a movie.
Ending: After defeating the Skullgirl, which turns out to be her best friend Marie, Peacock destroys the Skull Heart, though the skull heart claimed her act to be "foolish" and that this will "not be over". She and Marie have a friendly conversation before Marie disappears from the world, and Peacock vows to take revenge on the people who made both their lives miserable.
She is seen confronting the true head of the Medici family and his own secret weapon (Black Dahlia) and the two duke it out.
Abilities & Fighting Style With Peacock's physics-bending arsenal, nothing is sacred. She is a kind of character that will exploit any opportunity to its maximum and get away with it. No enemies of hers last long against her sharp eyes and sharper gun...blades. Her opponents last even shorter against her array of flower pots, baseballs, bowling balls, combustible toy cars, and countless other hazards that fill the air. Peacock never plays fairly, and isn't afraid to call in her goons to fight with her. In the rare occasions when Peacock can't topple her opponent, she can simply stall the battle until the timer runs out.
The Avery Unit has the power to “distort” which is a side effect of Peacock’s insanity. She can’t create things out of thin air, but rather modify Lab 8’s range of specialized arsenal. There are certain limits and her summons are only temporary. Her power is still growing so she may be able to summon more things in the future. This is suggested in Big Band's story mode, were he warns Peacock that she 'ain't ready' yet and has to be taught her 'limitations the hard way', but understands her potential in the future by saying 'we're gonna need those girls if we don't want to lose the last of the light'.
Trailer Skullgirls Introducing Peacock!Skullgirls Introducing Peacock! Color Palettes Peacock's Color Palettes.png Peacockcolors23-25.png "Rerun" - Default colors "Inkling" - Original colors "Untouchable" - Alucard (Hellsing) "Sketchy" - Original colors Original colors "Pea Shooter" - Lucky the Leprechaun (Lucky Charms cereal) "Dream Catcher" - Peacock's story mode intro pajamas "That's All Folks!" - Black-and-white cartoons "Freeze Frame" - Cirno (Touhou) Original colors Milk-Chan (Super Milk-Chan) Original colors Easy Default colors Hsien-Ko Original colors "Ultraviolent" - The Warden (Superjail) Inspector Gadget (Inspector Gadget) Sayaka Miki (Puella Magi Madoka Magica) Raspberyl (Disgaea series) - Indiegogo backer color ”Mean One” - The Grinch (How the Grinch Stole Christmas!) Princess Daisy (Super Mario series) Indian peafowl - Indiegogo backer color "Wildcard" - The Joker (DC Comics) - Indiegogo backer color Nonon Jakuzure (Kill la Kill) Annie Cuphead (Cuphead) Woody (Toy Story) Trivia Peacock's Ant Wasted move (c.MK) does not kill the ant, but rather the beam from the magnifying glass teleports it back to a safe area. In addition, all ants (if Peacock summons multiple through cancelling the move repeatedly) are the same ant, summoned from alternate universes. People who donated $50 to the Skullgirls Evo 2013 Breast Cancer Donation Drive could request a personalized voice mail message from one of the game's voice actors. Peacock's voice actress was requested to sing "Yakko's World" from the cartoon show Animaniacs and two versions of this cover exist, the original with the voice unmodified and the Lab Zero edit which has the voice modified to match the filter Peacock's voice has in-game.[1] The name of Peacock's "Robo With a Shotgun" move is a reference to the 2011 film "Hobo With a Shotgun," which in turn is based on a fake trailer in the intermission of the Quentin Tarantino/Robert Rodriguez double feature film Grindhouse. In an unused alternate ending, Peacock decides to "wish for something cool" and proceeds to make numerous outrageous wishes (such as turning the world's oxygen into chocolate), which the Skull Heart is unable to fulfill. Comically frustrated, she begins questioning its legend, and the Skull Heart laments that, in the thousands of years it has been doing its work, Peacock is the worst wisher it has met.[2] Peacock originally had an aerial move where she would fire one of her eyes off her Argus arms in a similar fashion to a bow and arrow. This move was dropped for being useless.[3] Peacocks's alternate title, The Murder-go-Round (and the full phrase from her character poster, "The 'Murder-go-Round' Broke Down") is a reference to the Looney Tunes theme song, from 1937 to 1969, known officially as "The Merry-go-Round Broke Down", reflecting her vintage cartoon theme.[4] Her Shadow of Impending Doom Level 3 - Avery drop is a reference to DIO's 'Road Roller Da!' super move from the 1998 arcade game JoJo's Bizarre Adventure. References ↑ Original Post of the Song Cover & Later Post with the Lab Zero Edit ↑ Alternate Unused Story Endings in the Game Data ↑ Skullgirls E3 2011 Peacock gameplay revealed - YouTube ↑ Wikipedia article v • d • e Skullgirls Games Main Editions Skullgirls • Skullgirls Encore • Skullgirls 2nd Encore Spin-offs Skullgirls Mobile Characters Main Cast Filia (Samson) • Cerebella • Peacock (Avery) • Parasoul • Ms. Fortune • Painwheel • Valentine • Double DLC Squigly (Leviathan) • Big Band • Fukua • Eliza (Sekhmet) • Beowulf • Robo-Fortune • Annie Other Adam • Aeon • Albus • Andy Anvil • Beatrix • Black Dahlia • Brain Drain • Delilah • Dr. Avian • Dr. Geiger • Feng • George Bomb • Grendel • Hive • Horace • Hubrecht • Ileum • Irvin • Isaac • King Franz • Lawrence • Leduc • Lonesome Lenny • Lorenzo • Marie • Minette • Molly • Mother • Mrs. Victoria (D. Violet) • Ottomo • Panzerfaust • Queen Nancy • Rachel Wong • Regina • Riccardo • Roberto • Roxie • Scythana • Selene • Stanley • Taliesin • Tommy Ten-Tons • Umbrella • Venus • Vitale • Yu-Wan • Misc. Archives Terminology Skullgirl • Skull Heart • Parasite • Living Weapon • Medici Mafia • Anti-Skullgirl Labs • Black Egrets • Cirque des Cartes • Fishbone Gang • The Last Hope • The Trinity Stages Streets of New Meridian • River King Casino • Medici Tower • New Meridian Rooftops • Rooftops Assault • NMO Arena | (Empty) • Bath of Tefnut | (Sekhmet) • Maplecrest • Nightmare Crest • Grand Cathedral | (Empty) • Final Atrium • Gehenna • Under the Bridge • Meridian Area Rapid Transit • Little Innsmouth | (Night) • Lab 8 | (Empty) • Glass Canopy • Class Notes • Sound Stage 15 Misc. System HUD • Controls • Basic Mechanics • Advanced Mechanics Extras Art Gallery • Marie 300% • The Typing of the Skullgirls Music Skullgirls Original Soundtrack • Skullgirls Original Soundtrack PLUS • Skullgirls Soundtrack Listing • In a Moment's Time • Hitomi No Kioku Character Quotes • Scripts • Galleries • Relationships • Move Lists Other Media SkullgirlS • Skullgals • Keep Skullgirls Growing! • Digital Art Compendium
submitted by Parselnyuu to DecreasinglyVerbose [link] [comments]

I just really love the Fallout Universe.

High all! I really recently fell in love with the Fallout Universe, with all its complexities and unique stories. In particular, I very much enjoy the subjectivity of interpretations of the games and their outcomes, and I wanted to create my own personal contribution by writing a story specifically set after the Second Battle of Hoover Dam. The Courier is referenced once in passing and there's no mention of a next of kin for the Courier. The story is completely original with entirely unique characters that I've made and it takes place after a non-specific timeline in which Mr House wins the fight for the Mojave Desert. I wanted to share some of my work with my fellow Fallout fans and see what you think. I sincerely hope you enjoy it.
Beginning:
After the guns fell silent during the Second Battle of Hoover Dam, the world was forever changed. Mr House’s City State of New Vegas gained full sovereignty and control over the Mojave Desert, and his Securitron Army pushed the exhausted NCR and broken Legion out. In the following years, Mr House rapidly expanded the city of New Vegas, and reignited the production of old Pre-War Technology automobiles, bus lines, and a high speed train line appeared. The Strip itself expanded beyond the Three Families; Strip clubs, pubs, casinos, all you can eat buffets filling the area, with some residential apartments and houses now beginning to be sold to the highest bidder, just as it was in the old world.
The expanded city of Vegas outside the Strip itself however is a slum, crime, inequality, and denigration is all but abundant, and unrest is growing. Following the removal of President Kimball, his Vice President Donald Watson took over and inherited a State in crisis. Faith in the government had rapidly deteriorated, and the economy of the NCR began to suffer as many relocated to the Strip to live a life of luxury and excess. The NCR is now a shadow of its former self, with Military Police now required to keep order on the streets of its towns and cities. The poverty level is rising. In the East, Caesar’s Legion too is changing, and not for the better. With the Western Campaign a failure by all accounts, resources dwindling, questions about the strength of their Leader Caesar are cropping up in the minds of those closest to him.
By 2295, the pieces had fallen into place. The fate of these States and the people who uphold them is uncertain. One thing is for sure. Whatever happens, the Wasteland will be changed unlike it has ever been before.
‘I appreciate your respectful and restrained response to my contact. It is a pleasure to interact with the less agitated members of your State.’
Aminta barely heard Mr House, and instead stared out the windows of the Lucky 38. The skyline of the Strip extended seemingly forever, pushing away the surrounding darkness with neon light. Just beyond the city outskirts, the silhouette of Mr House’s newly created Launch Pad. It was one of five, and she could just see the other four, each slightly further away from the city than the last. She scrutinised them, and was struck by the boundless possibilities of such technology; the opportunities provided. How exciting it would be! Mr House’s voice then cracked her thoughts and brought back to the present. She listened, without comment.
‘Roughly 18 hours ago, a team of five extraordinarily skilled individuals ascended Hoover Dam from the base of the structure,’ The ostentatiously large screen in which Mr House’s face sat suddenly changed to show grainy footage. ‘This was captured by one of our cameras on the perimeter of the dam. I apologise for the bad quality, it has been surprisingly difficult obtaining improved camera lenses, and As you can see, they used some kind of Grapnel Launcher and ascended via the rope.’
On the screen, it was possible to just make out five distinct figures at the base of the dam. They were clearly dressed in dark clothing, though the quality was too poor and the camera was too far away to make out any of the fine details of the material. Aminta scrutinised the footage, watching intently as the five figures used an oblong object, reminiscent of a hunting rifle to fire a rope, or cord up the side of the dam; high enough to catch the top. The operator of the device then disconnected it from the gun, and pressed it into the ground. It appeared to stick. They then ascended the rope. The camera feed then cut to show three of the attackers subdue and restrain two security guards. Due to the light, it was clear that the clothing the criminals were wearing was Recon Armor, though there were no insignia or identifiable characteristics. The two men were then held down by two and clubbed across the face by the third member with the butt of a 10mm pistol. He then turned to the computer and retrieved something from his pocket. Then the screen went black.
‘At this point, at roughly 1:27 am a Trojan was fitted onto the system. It temporarily disabled all the security cameras in the sector. It was one of the strongest Trojans I’ve ever come across, but I was able to get the system back up and running within 15 minutes. Unfortunately we cannot recover any footage from the corrupted data files that detail how the robbers escaped. I hope you can understand why I decided to contact you.’
Aminta pondered to herself. Why would Mr House, a man who controlled Rockets and owned and governed an entire city and it’s enterprises, would need to contact the New California Republic for assistance in a robbery? From where they were standing, he appeared to be in a position any high ranking NCR official would kill for. She didn’t say anything. There had to be more to this meeting than what Mr House was implying. She looked to her left, trying to be casual. Sitting next to her with an overexaggerated grave look on his face was Political Officer Neville Dawson, and next to him was Dennis Crocker, former Ambassador to the Strip. They too were quiet, their faces frustratingly hiding what they were thinking. Not sure where to look, Aminta turned back to the screen Mr House’s caricature face was on. She had to say something.
‘Mr House, why exactly do you think these people targeted Hoover Dam? There are many casinos and places full of money on the New Vegas Strip. Is there anything of massive value at Hoover Dam?’
‘Well Chief Aminta Marr, no, ostensibly speaking, there is nothing there of real value to anyone, unless they have the ability to take and control the Dam and source it’s hydraulic generated electricity,’
‘Then why would someone do this?’ Aminta said curtly. She tensed up, not meaning to sound dismissive.
‘Well Aminta, they did take one thing from what we've deduced,’ Mr House said, appearing to ignore her tone.
‘And what was that Mr House?’ Neville cut in. He was leaning forward, hands clasped tightly together. He was trying - and failing - to ease the tension in the room.
‘Well, before I contacted you Neville, and to answer your question Aminta, I ran through my storage records from 2285 to the present. I had Mr Harvey Shwarze, my ‘Representative in Government’ review them in paper form in our archives. Three things - completely inconsequential things mind you, were missing. Three Platinum Chips.’
Three Platinum Chips?’ Neville said concertedly, as if he knew exactly what Mr House was talking about.
‘That’s right. It’s a data storage device, well it was a data storage device. Designed by me before the Great War of 2077. Perhaps once upon a time this would’ve been valuable to somebody, but after the Second Battle of Hoover Dam I had access to all kinds of ruined facilities all over the Mojave to reform to working order. I began reprinting hundreds of Platinum Chips which were variations of the original Platinum Chip. They continuously upgrade and encrypt my software to prevent any outside programmers from accessing my highly sensitive data. I have no idea what a group of hooligans would want with three. I can easily replace them, and since they’re only usable on my systems, well they would simply be useless.’
‘Perhaps they wanted to sell them,’ Aminta proposed. It wasn’t impossible, she thought. People pay top dollar for things with perceived value, isn’t that the cardinal rule of the Strip?
‘To whom?’ Mr House replied. ‘The point still stands. Nobody has any use for them but me.’
‘Well, perhaps they thought they were valuable.’ Dennis remarked.
‘In any case, they will soon learn they are not valuable.’
‘If you have no problems with this Mr House,’ Aminta cut in. ‘Why do you need us here? The NCR has its own problems, big problems, and from where we’re standing, you seem to have everything under control.’
‘That’s precisely the issue!’ Mr House exclaimed. ‘The very fact they managed to steal anything from me at all is deeply disconcerting! I spent days and nights running statistical simulations for all possible scenarios in and formulated the best plans for countering every scenario I came across!’
‘I guess my point is, I do not understand, in any capacity, why you, YOU of all people would need to call us for assistance in a matter that you - whether intentional or not - have spent the last fives minutes telling us it isn’t an issue.’
The room fell quiet. Aminta pulled her hands back from the table and into her lap, and looked down at them, pretending to be occupied analysing them. She had exposed the true, unspoken meaning of this meeting, and they all knew it. She bit her lip. Dennis wiped the sweat off his face. Neville breathed in deeply, as though he was going to speak. But Mr House did first.
‘As I understand it, the NCR has fallen on hard times since the Second Battle of Hoover Dam. My Lieutenant after the battle was admittedly curt in regards to handling our relations, and since then it seems your economy is really struggling with extremely poor unemployment and satisfaction levels,’ Mr House paused.
Neville looked at Aminta with a look of understanding, and regret but he didn’t say anything. Mr House was right. Of course he was right.
‘It just so happens that while it may look from the outset I’m doing well, with the occasional launch of one of my experimental rockets, crime in Greater New Vegas is extraordinarily high. To be clear, the Strip is not, but the extended city state with the newly constructed buildings - those areas are. I want to make a proposition for the mutual benefit of the NCR, and New Vegas. Neville, think carefully about what I’m about to say.’
Neville spoke up. ‘Alright, I’m all ears.’
‘Dennis Crocker here can once again become the Ambassador to the Strip, and the NCR can once again have an Embassy. I will also give the NCR access to some of my technologies to help your state re-stabilize after everything that’s happened. In return however, I would like Aminta here, who is your Chief and Commander of both your military and normal police forces, to assist my Securitrons in patrolling Outer Vegas. Securitrons don’t make the best police, and security guards are in short supply and are not equipped, in any sense, to be police. I also would like your help in tracking down the culprits of this robbery; that being an extension of the aforementioned policing stipulation. Such a breach of security cannot happen again. Neville Dawson, I’m willing to sign a treaty pertaining to these terms, or any terms the NCR may propose, unless of course it does mutually benefit both states.’
Aminta felt her twang strike her deep in her heart. For years, the NCR Police Force had been absorbed into the Military Police Unit, and they could barely contain black market dealings of Chems and military grade weaponry on the streets of NCR’s cities. They did not have the resources or power Mr House seemed to think they did. For nearly 3 years straight she had been bombarded with evidence of killings by her own subordinates, illegal incarcerations, and illicit behavior between colleagues within her own chain of command, with no power to rehabilitate or prosecute those involved. Meanwhile, those that had the money to escape fled to New Vegas, desperate to find a life of comfort. It was possible that through re-establishing trade and mutual respect with Mr House, they could rebuild the NCR’s respectability on the international and internal level. She found herself hoping the treaty would be signed.
‘This... is a huge proposition. I hope you can understand the overwhelming nature of what you’re telling us, it’ll take a bit for us to come to a conclusion.’ Neville exhaled, as though he had been holding it for the last minute.
‘I understand.’ Mr House responded.
‘Maybe I ask,’ Donnie piped up. ‘What specific kinds of technology will you provide to the NCR?’
Mr House ran down a checklist. ‘Vehicles. Remade pre-war cars. Excavation machines. Cement mixers. Would provide jobs and improve your infrastructure in the process, whilst also giving me business and improving the situation here. Mutually beneficial for both sides.’
‘I see.’
Aminta struggled to contain her happiness. She had become a police officer to enforce safety and protect those who abide by the law. This was a way back to such operations, in which she could help those in need, rather than sit idly while their situation worsened.
‘I’ll also be willing to give 10% of the electricity produced by Hoover Dam to the NCR. It produces more than I need.’ Mr House offered.
Dennis shifted his weight, and opened his mouth. It was a second before anything came out.
‘15% would be great, if possible.’
‘Done.’ Mr House concluded.
‘Well, we’ll definitely have to confer this back to President Watson. As previously said by Mr Dawson, this is a huge offer.’
‘I understand. Aminta, I can only hope you also support this.’
Aminta smiled. ‘I am willing to establish a NCR Police Force here in New Vegas, and assist in establishing prosperity and stability, for the benefit of both states.’
‘Excellent. I’ll arrange for a Taxi to take you back to the border.’
*****
Nobody said a word in the ride in the elevator down to the entrance of the Lucky 38. There was a perpetual sense of being watched, and listened to, and Aminta supposed they probably were. She sensed from the stiffness of Donnie and Neville’s postures they felt the same way. As the three left through the ground level of the building, the desolate casino indicated a time long past, preserved in pristine condition yet uncannily lifeless; inhabited only by robots. Aminta felt a shiver flow throughout her body, prompting her to hurry outside.
Upon exiting, Aminta was greeted by the fantastic lighting she had seen from the Lucky 38. Buildings stretched high into the now night sky, perpetually lit up and calling for you to spend a few short hours in their luxurious suites and lose all the money you have without knowing it. She had visited the Strip a couple of times before the Second Battle of Hoover Dam. Back then, whilst still grand, its exterior walls felt cobbled-together, layered pieces of steel to preserve what glory the pre-war days had. Now, the Strip felt open, almost a complete return to complete pre-war glory, though there was no way of her knowing what such a time looked like. Polished, beetle like cars with extravagant interwoven pieces of silver and gold making up their hubcaps cluttered the road, filled with nicely dressed young women chattering incessantly.
Boys, ranging from teenagers to old men stumbled around, drunk and happy, their legs falling beneath them as though they were wet noodles. To the left, the Ultra Luxe Casino hotel stood at the far end of the street, intoxicatingly ostentatious and alluring for any hoping to climb the social ladder, despite the many rumors of cannibalism attempting to tarnish the brand. The fountain outside the front sprayed sparkling water into the night air which caught the light of the strip and reflected it like the jewels the building it was in front of was embroidered in. However, Aminta was not taken by the hotel, and watched two NCR troopers, still in their military uniforms be forced to dance in front of a crowd of onlookers. They were pushed and shoved as they struggled to dance, their arms and legs barely keeping to any rhythm as they fell to the ground, vomiting a putrid yellow substance onto the asphalt. She looked away in disgust and embarrassment for the two men.
A man in an expensive looking suit and bowtie greeted the three. Behind him stood a long polished black car.
‘Shall I take you to the crossing point?’
‘Yes.’ Donnie answered. Aminta and Neville followed his lead. He had more experience on the Strip than the majority of the tourists around them. She started the car once they were all inside, the engine barely kicking as it began to drive. Aminta marvelled at its power, it’s sleekness, at the strength and confidence of its movement and the luxury of it’s exotic wood plated interior.
The chauffeur drove to the large South Gate of the Strip, passing multitudinous buildings of similar grandeur and spectacle, all the same though uniquely different, until they all blurred into one mix of different colours and moving forms. The chauffeur leaned out of the side window, showed an identification pass to a Securitron, and the gate opened. Aminta’s car was the only car that left. As the gate closed, the car picked up speed and tore through the rest of Vegas.
Immediately outside the Strip, the buildings were noticeably more dilapidated. Aminta watched as the varied prosperity of the Strip curtailed rapidly into a mess of buildings, barely recognisable as residential or industrial, though they were unmistakably new creations. She almost didn’t notice it at first, but they were all the same. Row after row of buildings with the same geometric exterior, though placed at odd angles to each other, as if a child had been playing with them and haphazardly threw them into where they now stood. As the car moved further and further away from the Strip, lights in these buildings became scarce, and the brickwork became exposed to reveal pipelines and shreds of electrical appliances, some still spitting sparks. When the light of the Strip was nothing more than a flicker of light on the night horizon, the copied buildings were replaced with houses, roofs sagging, walls crumbling. As the car zipped passed, Aminta caught wisps of figures; people moving about the ruins and the darkness like ghosts, until they passed the last house, and all that could be seen was the night sky and desert shrubbery.
submitted by Professional_Panda_5 to Fallout [link] [comments]

JoJo's Bizarre OC Tournament #5 - Round 2 Match 10 - Bert and Emilie "Dread" Delacroix vs John "Jack" Aurel

The results are in for Match 8.
Agnes and Arpeggi, in their shrunken states, continued to fight, surrounded by the rising flames of their lilliputian tower, fists flying and Stand blows being taken one after the other.
“You… Callous mother fucker!” Arpeggi cursed, Agnes feeling the singe of a heat blast both from behind and from launched wood. “We’re not aiming for a massacre!”
“You’re not,” Agnes spat out, then, pulling a tab on the table, a massive geyser erupting and launching his so-called ally away, “I don’t give a fuck about this place, and we’re in a Stand battle… And it’s all worthless, greedy scumbags watching! Let the fire spread! Let this place hit the ground so they see what someone with style can do!”
“You heard it here, folks! Agnes talked you all down… C’mon, where’s your passion! Don’t run out and away, c’mon! And here I thought you cared y’had money ridin’ on this…”
Conqueror Worm’s laughs reverberated as Glitch and William found themselves cooled by Ocean Eyes’ nectar, which found itself dissolving quickly but, for the moment, a functional barrier for the injured fighters, watching and listening to what happened.
“Th… They’re fighting each other up there…” William remarked, physically looking as though he was straining to force Ocean Eyes not to hurry up there and tear them a new one. “Glitch, we don’t have time to keep the flames at bay and call up another KST, and if I let Ocean Eyes up there it’ll eviscerate them, and-”
“What’s this? The kid is holdin’ back, afraid of his own Stand! Hey, kid, don’t hate this part of yourself! Ocean Eyes, it ain’t your enemy, that’s a part of you, what makes you special, so don’t be at odds with it! Embrace what it says, because it’s what YOU’RE sayin’!”
William was speechless, there, but his companion was less inactive in that time. Tiger “Glitch” Ricky simply hissed, then, her and her Stand hopping up out of the flames in an effort to brutally, mercilessly pounce upon the self-styled villain and the ally he had come to blows with. If they moved fast, they could bite through that shitty little twink’s neck right now!
Arpeggi grit his teeth, scrambling to find his footing as he witnessed the pouncing cat-stand, finding it hard to breathe among all the burning rubble, fading fast then.
Is… Is this how it ends..? Crushed and mangled as some lowlife’s burnt-up game piece..?
“And it looks like Glitch is about to take it! Shout-outs to Tigran, the only real one here, watchin’ through the fire and the flames!”
“Heh… This is just a bit of a sweat,” Tigran Sins answered, stifling a cough, “I’ll see all seven of these bastards run through games until they’re all-”
Arpeggi didn’t hear what was said next, only hearing his own defiant heartbeat. If he didn’t act fast, Agnes would die… Good riddance, right? But… Ugh, no, even scum like him, they don’t deserve…
He clutched at NEXT LEVEL until his fingers bled, and Glitch and William, both looking at him past their Stands waiting to attack, made curious sounds as yet more crumbled away.
“Mrr?!”
And then, there was white. An overwhelming cascade of baking soda burst from NEXT LEVEL, smothering the flames rapidly as an obscured form zipped up the tower again, grabbing Agnes and hurrying away from the thrown-off Glitch.
“You… Why did you…” Agnes rubbed baking soda out of his eyes, coughing and looking at the form of Arpeggi in this new Stand. “Motherfucker…”
“I have responsibility over even a scumbag like you… You tailed me here, and I’m not gonna let you die and escape responsibility easy.” He turned, then, to William and Glitch, his new form revealed. “Now, actually help me, follow my lead, and I’ll kick your ass later. We need to survive this-”
All four of the fighters, then, felt themselves grow rapidly, their combined weight so close together crushing the table they were on, much as a nearby tabletop wargame that had been setup found itself buckling under the weight of Metra, Oh No, the Black Angel, and their motorcycle.
“Welp,” Worm said with a bemused laugh, holding up the slumped body of Tigran. “Your fire couldn’t hurt him, but smoke inhalation sure could! I guess that means…”
“The winner is FIRE, with a score of 65!”
Category Winner Point Totals Comments
Popularity Graveyard Shift 12-17
Quality Graveyard Shift 19-20 Reasoning
JoJolity BADD GUYS 24-18 Reasoning
Conduct Tie 10-10
With no more reason to fight, it got really awkward and everyone just sort of ran out of Heartache Casino. William Eyelash, recalling his stand and lost in thoughts, was the last to leave, joining the others in leaping single-file out a window into a nearby alley.
There, though everyone else seemed tensely uninvolved, the Black Angel’s motorcycle revved, and she stared down Worm as he safely stowed Tigran inside his Stand-body, leaning on his golden sword.
“There’s still something I need, Jones… I’ll run you down to get it if it means saving the city.”
Worm laughed, gesturing with his sword. “This thing? You’re huntin’ me down for this… Ah! I see! You’re tryin’ to do that.” Callously, he tossed it, so suddenly they fumbled with it in hand. “Here ya go, then! I don’t much want what Jack Aurel’s cookin’ up either!”
The Angel, worn and exhausted, stammered. “I… You just… But…”
“Lookin’ forward to killin’ me, huh? Get in line, kid… Or waste your time right now! See, nobody here is botherin’, they can all read that it’d be a waste when I’m in such good health! City’s countin’ on you, yeah, and you won’t get many opportunities for bein’ called a hero as an adult. Make it count!”
Then, before anyone could say more, he darted through a nearby wall, waving William and the rest off with a, “Ah, we safely may trust to its gleaming and be sure it will lead us aright!”


“Asshole.” The Angel turned away, strapping the sword to their back and driving away. “Thank you, all of you. I’ll take this from here… Get yourselves help.”
There was silence as they drove into the sky, scarf billowing before them, and then Agnes started cackling. “You’re all fucking morons… If I didn’t burn that place down, we wouldn’t have gotten away, and some wannabe with no style would be going down as Los Fortuna’s worst villain! Fucking bow and grovel, Jack Aurel’s grave is gonna say ‘spat on by Agnes!’”
Nobody had the energy to dignify that with a response.
An anticlimax is leading into a super-climax, and meanwhile, an ant-loving little boy and an aid worker are racing through their dreamscapes, with a day left to vote there.
Narration:
What is, as of the 1990s, ‘Capital Island,’ was the epicenter of Los Fortuna’s founding several hundred years ago, in the midst of a bloody Stand User conflict, many militias clashing for superiority, in the 1680s, starting with the death of the era’s own Andrew Tiffany, the missionary William Mandolin, and towards its end, knocking people into their senses through the awakening of exactly what he had tried to warn them of.
A grand T-Rex by the name of Megalomania had survived, dormant, underneath the land through the might of its Stand, coated in a goldlike substance, and awoken in a deep rage by the conflict of the locals. Megalomania was met in battle by a man out of place named Aaron Bruno, ‘Sir Aurel’ to most, and Memory Management, and when slain, crumbled where it stood into a pile of bones, feet firm in the ground.
Los Fortuna’s natural history museum was built around this monster’s remains, and Sir Aurel would turn its golden coat into a ceremonial weapon. The power these symbols were imbued with, even with their old purposes lost, were of great importance to the city’s stability.
Scenario:
Outside Los Fortuna’s Natural History Museum, Early Evening
In the blink of an eye, the attention of everyone within Los Fortuna had been turned to the natural history museum. That made sense, of course - considering the looming dark clouds containing the ghosts of the dead within them, the scuffles of the stand users outside of the building, and the vague knowledge that a ritual with the purpose of destroying fate itself was currently being performed within it, it would be out of the ordinary for people to not be paying it any attention. Even those who weren’t stand users that were up to date with the situation were drawn to it by the unusual level of activity surrounding it, from emergency services and VALKYRIE forces alike.
And then there was Bert. They were invested in the whole situation, of course - keeping up with the latest reality-breaking ancient rituals was the least that a wannabe god like them could do. Their status as an observer did raise a few eyebrows - they’d had to shake off both emergency service workers and VALKYRIE forces, who’d both taken the time to try and encourage Bert to leave the area for their own safety, clearly underestimating Bert’s own prowess.
Within the chaos, one could be excused for not failing to notice the drones Bert had been sending around to overhear and oversee it all. First, they paid attention to the chief of security at VALKYRIE, Ugo McBasie, who seemed to be getting interviewed by someone from the Fortuna Hermod, an ODIN-owned news publication (not their usual guy at scenes like this… Wonder what happened to him). Bert had heard that the man was a violent and irresponsible meathead who’d caused plenty of trouble in the past, but he seemed to be keeping a thin veil of professionalism for now. However, Bert couldn’t help but notice a young man in a blue aviator cap standing a few meters behind the reporter and staring daggers at him, perhaps keeping him in check somehow, occasionally piping in for comment about how it was all they could do to surround the place and wait for an opening if they didn’t want a meat grinder on their hands.
Meanwhile, Los Fortuna’s own city council chairman, Raymond Delwin Shimizu was discussing something of note with someone else, who seemed to have just finished an interview of his own. Bert didn’t recognize him, but the interviewer had called him “Chief Prosecutor Cavallo”, and she seemed as if she knew what she was talking about, so Bert opted to believe her. The interviewer, Jillian Something-or-other, had been running all over the scene, trying to get interviews alongside her oversized cameraman Bert recognized as having been that really huge cop who used to hang around Aurelio a lot of the time not successfully doing his job. Not worth Bert’s time.
Cavallo scratched his head in frustration. “Chairman, please tell me that you’ve made progress of some kind here...”
Ray shook his head. “Not much. That stand user that’s working alongside Jack Aurel, Akiko Mizushima, is making it impossible to get in - anyone we do send in is as good as gone. We haven’t even been able to get Admiral Pineapples out. Judging by your demeanor, I assume that the board hasn’t made much progress either.”
“No, doesn’t seem like it.” Cavallo let out a long sigh. “Every day, it’s just more and more work… Now we’re stuck having to deal with this. If nothing’s done, the board’s thinking it might very well cause a disaster unmatched by… Well, anything but the earthquake from thirty years ago. Something like this, bending the rules of the city, and breaking free from it… Los Fortuna’s probably not going to let that slide easily.” He shook his head. “Where the hell is the mayor through all this? Watching anime at home or something, probably.”
Ray remained silent for a bit, thinking to himself. “Well, we’ve got emergency services ready to act for now, and we’re working on evacuating any susceptible areas, but it only works so much.” Before Cavallo could respond, another reporter came up to Raymond, ready with a batch of questions for him. “Well, Cavallo, our work isn’t done yet, so let’s get to it. Saving as many people as possible here should be our utmost priority.” And with that, the two men parted ways for the time being.
Having listened enough, Bert began thinking to themselves. This was a tricky situation - they clearly couldn’t get in as is, but they certainly wanted to. Learning more about the situation at hand would improve their knowledge of the mechanisms holding Los Fortuna together, and gaining control over the ritual somehow would certainly be a feat befitting of a god such as them.
Bert stood in front of the museum entrance, taking another look at the chaos in front of them and continuing to think about the next step they’d take. So many different possibilities, so little time. They thought, and thought, and then one of their drones’ eyes glanced upon someone familiar - a blue haired, red eyed woman wearing a mask, trying to blend in and clearly resenting it, skulking around the perimeter of the area as though she, too, wished to enter.
Yet despite her efforts, Bert recognized her.
“Emilie ‘Dread’ Delacroix!” They declared it loudly, thoughtlessly so, approaching her with a hand raised. “Are you perhaps looking to find a crevasse through which to enter that place as well? It’s quite fortified, isn’t it?”
“Hm?” She wasn’t bothered by the way Bert drew attention to her, still wearing her same very extra outfit under the also quite extra hooded dark robe she was using to blend in. “Ah, pardon me dearly for having failed to notice you… You are Bert, from that incident where we fought on equal terms, yes?”
“I am that same Bert, Emilie ‘Dread’ Delacroix, yes. Though I doubt I could be much mistaken for others…”
“We are both quite conspicuous individuals, yes,” Dread said, taking the conversation into a nearby alley before VALKYRIE goons on the scene could prove it was her, “but no, I’m not terribly nonplussed about my abilities to infiltrate that place… Simply, I am attempting to assess the probability by which my approach itself, through the barricades erected, might occur. If your intentions happen to be helping me sneak through, then it is simply not necessary on any fronts… I have formulated a plan now.”
Dread, now appearing alone, walked through that alley curiously, looking around her and beginning to see her opportunity of approach - there appeared to be a side door there, at which a certain fish-themed hero was sitting outside, looking, Dread knew from their DMs, at funny images of her wife atop the T-Rex skull in the museum.
Yes, certainly, this would be-
“Whoa, hey, it’s you!”
Damnable. Had she been spotted, or..?
No, no, wait. The one speaking, a man also in this alleyway who smelled of cannabis, holding what looked like a GAP bag, was speaking to someone on the opposite side of it, disembarking from a sportbike and handing it to the rider, who was wearing a very ornate-looking golden sword which Dread had sworn she’d seen somewhere before.
“Thanks,” the Black Angel told this young man, accepting the bag and producing its contents - a Roman helmet and black bird-looking tokusatsu cosplay? “Green couldn’t make it himself, huh?”
“I made it,” the guy said, pointing proudly to himself, before blinking. “Oh, you mean like… Showing up. Yeah, no, there was a thing with a mammoth coming down from the mountains, he’s helping East deal with that. Feel like lighting up before you go in? It’ll take the edge off..!”
The rider removed their helmet, coincidentally perfectly timed for the strawberry-blonde with pale blue eyes to stare him down incredulously. “About a million people live on this island, Weedboy. Now is not the time…” The Angel ducked into the nearby building to change, finishing, “shit, yeah, it looks just like the Flying Men do… uh. you should get out of here now.”
“You kidding?” He asked. “I don’t wanna bow out right before it gets good! That’s, like, saying I think you can’t do it!”
Well, these two appeared distracted, so Dread would continue along her way, walking right past them and towards the blockade, towards where Jo was sitting casually, only to be interrupted by-
“Holy shit, it really is her! Stop right there, Dread!”
Oh boy, here we go. This had been happening more lately, since a somewhat frustrating individual went and opened his big mouth about her dangers on Bifrost. Turned out that the head of VALKYRIE was literally in the server, so now she had a bounty on her head after a modicum of investigation into her after that public statement, and her casual admittance thereof!
Two armored guards were pointing guns at her as she stood there, unfazed.
“Don’t come any closer!” One of them, an older woman, said, turning to her younger partner and quickly telling him, “if she approaches, open fire. She’ll eat you alive if not!”
“This again, are you being serious?” Dread was less than pleased. “I am evil, and a murderer, unrepentantly so, yes, but I do not eat people. This rumor is being so blown out of proportion that I find it quite tiresome.”
“F-fuck off and die!” The younger moved to fire his weapon, only to realize there was a knife through him, catching the gun by the trigger after running from his shoulderblade to his fingertip.
Dread didn’t need the help, but like a true friend, Kimijo Kaneko offered it anyway
“Wh-what the-” The older woman cursed as her partner was cut open and dropped. “Fucking useless moron! HEY, EVERYONE, KANEKO BROKE RANK AND DREAD IS HERE TO! NOW’S OUR CHANCE TO-”
The distraction, then, was all it took for Dread to take her first kill of the day. Of course it was fine. She read the news, she knew how these VALKYRIE people were literally at war with poor people.
“Sh-shit, those people just died! More VALKYRIE corpses, and Jo again..!” The stoner declared in the background, and the Black Angel, now dressed exactly like the birdmen many had seen before, paused in her efforts to run past the opening created by Jo breaking formation.
Nobody could hear it or see her lips move, but she apologized under her breath, clenching her fist, but the disguise had worked. 32 Footsteps, the primary guard which would warp away anyone who tried to enter, apparently had instructions to allow in anybody dressed like this, yet none of the intended recipients of this deliberate loophole made their way in.
“Dread, hello, friend!” Jo exclaimed in high spirits, sheathing her knife, but still speaking quietly as she hurried back into place, “good to see you!”
“Yes, it is most certainly fortuitous for us to encounter one another…” Dread agreed, walking and talking with her as the pair were watched in horror. “By any chance, may I come into this museum? I am absolutely curiously intrigued by what is going on within here…”
“Sure!”
A VALKYRIE sniper was taking aim at Dread, then, as she entered, muttering under her breath, “got a shot lined up… I can take her out, and Jo a second later! Two bastards out of the way, at least, and-”
“Wait,” the youth in a blue aviator hat and goggles, speaking as VALKYRIE’s tactician, instructed, “hold your fire.”
“Sir, she just made one of our senior officers fall into rotten pieces! She’s chatting it up with this fish-bitch like it’s nothing!”
“I know, and I’m appalled too, but I think…” The Blue Kid paused, contemplatively. “No, I know it. Dread is here to defeat John Aurel, just like the Black Angel.”
Spinning and pivoting through the air, “Lou” Reed, dressed like a dark, sixth Flying Man, landed atop the skull of the t-rex, which had apparently been adorned in a cute little pirate hat. It made for a fine vantage point, then, to look all over the halls of the Natural History museum, noting one, two, three, four spots, grotesque and morbid statues Remix had apparently erected of ghostly abominations.
She was exhausted, injured from the three-way skirmish she, Metra, and Oh No had been forced to undergo and riding like hell to get here, but she had made it this far, and others had managed to get in too. She couldn’t choke now.
Seven minutes… I’ll just have to destroy those, and be back here in seven minutes. Easy enough… I don’t think I’ve been-
“Green, Orange, and Purple… I don’t believe a ‘Flying Man Black’ was ever mentioned, nor that any of the brothers were into swords.”
Shit. That voice, too… Lou turned around, then, seeing someone standing behind her, a man with long dark hair, brandishing a hammer and looking up at her.
John “Jack” Aurel.
“Even if you are what you appear to be and not in disguise, you should realize that you aren’t welcome here. There’s nothing to be done in this museum worth dying for, and no way to accomplish any more foolish goal if I were to raise attention now. Care to waste some of the time you have left and explain?”
Of course this would happen. Lou removed her faux-beak, helmet, and goggles, staring down at him as her hair billowed in the ceiling fans’ wind. “Jack… I’ve come here to put a stop to this.”
“You’re that kid who’s always running around, huh?” Jack frowned, twirling his hammer. “I hear what you talk about through the grapevine… About how we’re all victims of fate, forced against each other by Gravity. That Stand Users are always going to be molded by this… You understand it too. You understand that people like us prey upon the weak, that it’s in our natures and our place in the world. I want to remove myself from that… Remove these people from that, and atone for what I’ve done.”
“By killing even more people! There’s no way they’ll get everyone away from your blast radius, and you haven’t even given them the chance to!” Lou protested. “It doesn’t have to be this way… Don’t say this is how it has to be! We can save this place, free everyone from gravity, without barreling towards its destruction! I don’t want to kill you, Jack. I want you to stop this crazy, self-indulgent crap and help me do something real!”
“You think everyone deserves this? That Stand Users will simply reform without this? The cycle has started, and it will push to the end even if the wave guiding it fades away completely… Bastards, the lot of us, and I don’t intend to run from what I’ve done. I’ll give you one chance to run away, kid… the worst I can call you is naive.”
Lou drew the golden blade, seeing Jack wince as he clearly recognized its significance, all as her Stand appeared behind her. “We both know I can’t do that, even if I can barely keep my balance up here. And hey, maybe I will die here… Maybe I am fated not to see this through. But then, someone is gonna finish this for me! Your security is already compromised!”
“Fascinating… And you are utterly convinced that, should it work, those he’s slain to commence this ritual to begin with will return outside the city?”
“Remix is full of himself,” Jo said, nodding quietly, “but he and Jack, they researched a lot… Akiko and I, for helping this finish, we can finally go home! Be done with the bad city…”
“She has made this place remarkably impregnable,” Dread agreed, thinking aloud, “anyone who waltzes in waltzes into her backrooms…”
“Unless they have a ‘pass!’” A voice from within Dread’s cloak spoke, and as Jo raised her knife at it in defense, the pure-white, terribly contorted form of Bert tumbled onto the ground, stretching and reshaping into their typical humanlike shape.
“Don’t worry, don’t worry, they are fine, with me!” Dread assured Jo, frankly thankful to have that weight literally off her back. Bert was very light, but even then it was hard to walk carrying someone, let alone not give it away. “We have… Some history, and so I thought I might as well indulge Bert’s request to see this place as well. I apologize for not mentioning earlier, but it was quite dire getting in here past guards attacking us.”
Jo didn’t seem to mind, continuing to lead the pair around, even passing Akiko who was casually, distractedly reading some manga while in a bit of a pirate mood.
They also passed by another scene, slightly more concerning, of an injured old man in a Hawaiian Shirt, close by the frontmost entrance of the place and clutching himself as his fleet of four Stand-starships remaining fired at Remix, who guarded against it with ghost-objects while a Flying Man Red tried to find an opening to strike.
“You’ve been at this for hours, old man, die already! You have no place in the world I mean to birth from your bloodied, pulped remains!”
Pineapples stood, then, leaning against the wall, trying not to show weakness.
“I think that guy is going to lose, at this rate… It’s a shame, too,” Bert, the loudmouth again, remarked. “He might have been a worthwhile pawn in wrestling control away from this operation.”
Dread, Jo, Remix, and Red all gave Bert simultaneous incredulous looks, all in completely unique ways.
Jo drew her knife again, about to transform, only to dodge out of the way of the injured ‘Lou’ Reed, blacked out, helmetless, being knocked away and into the floor, the shock of which made her rise quickly, feeling around. “Where’s the- Shit!” As she sat up, then, feeling around for the saber no longer in her possession, she noticed that she was smack in the middle of something else here.
Hurriedly, she rolled away, standing herself up and looking to the injured Admiral. “You… You’re one of those MFAs, right? How did you-?”
Weakly, he gestured to Remix. “He brought me here in a damned urn! I’ve been fending them off to buy others in the museum time to escape… Everyone in this hall here and Jack, those are the only ones left in the building, minus masses and masses of ghosts. They’re harmless, though… Don’t worry about them attacking unless that guy takes them.”
“I see…” Lou, then, smiled sadly, clutching her bloodied suit. She looked to Bert and Dread, then, moving to get between them and Jack’s incredulous accomplices. “You said you wanted to take him out, right? I overheard…”
“Well, Bert has let yet another cat out of the bag,” Dread admitted, “indeed, I came here with the intent of dethroning Jack Aurel before he had a chance to complete his little ritual. Few others would even be able to get in here.”
“So that’s my role, then…” Lou smiled, then, sighing, ducking out of the way of the Flying Man sending a kick her way, a gauntlet-clad arm emerging from her body, grabbing his ankle hard, and swinging him into the Jo who was shocked to hear Dread say that. “I can’t do anything about Jack… Too fucked up from that ED match…” She grinned, then, mouth bleeding as she stared Remix down. “But this old man and I can at least keep these assholes from interfering!”
Dread, then, watched passively as the five erupted into battle, she and Bert curious about what was to come as, from each hand, the Stand which emerged seemed to fire odd projectiles at their foes. “The ‘I’ll hold them off…’ You’re styling yourself as some sort of exceptional hero, aren’t you?” She seemed amused by that, the irony of their cooperation. “I’m evil, you know… And Bert, at least, is morally ambiguous. But if you’ve settled on putting the city in our hands, have you any advice?”
Over the sounds of laser fire, Lou quickly found time to answer, “yeah, there’s… I brought this golden ‘saber’ with me, and it must’ve fallen somewhere by the T-Rex… In, in a bit over six minutes from now, this ritual of theirs is gonna go through and rip this island open. Before that… They have these ‘failsafe’ statue things, and…” She took a breath, retracting and wincing from a blow her Stand had taken. “Look, I don’t have time to explain it, but you need to smash those up first! They’re there, made up of spirits fused together, to keep these guys safe from the consequences of their own actions… To ensure their safety, and at the same time act as a ‘failsafe’ for the ritual. Gives you the ‘power’ over it, too, in the way that right now Jack himself does… That’s important to stopping it. So you need to smash them first, and then, right as the time passes for the ritual, when the skull of the T-Rex in the center starts to split open and glow and its mouth starts gushing water… Embed the sword into the opening in its forehead, right as it starts to shape. That’s the only way to prevent this at this stage!”
“The forehead particularly, hmm?” Bert asked, pacing curiously and avoiding a cross split attack from Red, who barreled into Lou and was barely blocked. “Why there, per se? Why nowhere else on the thing?”
“Ngh..!” Lou grunted, saved from a follow-up by Pineapples. “I dunno, that’s just where you have to do it!”
“Black Angel… That’s what you’re called, yes?” Dread smiled, turning away. “You will be thanked for this victory… Try to live long enough to witness it firsthand, won’t you?”
“I’d… I’d love to,” Lou answered, smiling sadly, “for five years now, when I first learned there was anything worth a damn in this world, I’ve wanted to protect that… The dark pit of despair that was the first thirteen years of my life, and even so much since, I’d love nothing more than a world where no person is fated beyond impossible odds to suffer that.” She grew serious, then, raising her voice. “Go, now! Leave this to us!”
Bert and Dread approached the T-Rex, impressed at the amazing height and Akiko’s snazzy pirate duds upon the thing, the lab-grown being whistling with impression. “A T-Rex lived ‘til three-hundred years ago… Preserved whole, in this city. It’s astonishing, isn’t it, Emilie ‘Dread’ Delacroix?”
“A curious anomaly,” Dread agreed, examining it from afar, even noticing that alleged sword in the distance. “I wonder why it survived that long, so far after its brethren…”
“It’s because it was a ‘Stand User.’”
Jack approached from the same room in which Dread spotted glints of the golden saber, announcing his presence with that. “That was its ‘fate…’ A savage, cunning animal, ripped from where it belonged. to be a problem to solve and squabble over, to found this city on its literal bones.”
“John ‘Jack’ Aurel… You’d best stand down.” Bert, helpfully, started. “You cannot beat us… Even if we only had seconds to overcome you, I would be too much for you to handle!”
“No, he’s going to fight, I know it.” Dread, meanwhile, prepared Joywave, staring him down with a pointed, grinning lethality. “I suppose introductions are not necessary, with how Bert here loves to say my full name… I am not one to make things curt or brief, John, but consider yourself toppled, usurped, bloodied and dead.”
“The lab accident with a God complex and by far the worst, most grisly of Jo’s friends…” With no real amusement, no happiness in his eyes, Jack chuckled, looking them over. “Of course, right at the end, my final test isn’t some hero… It’s exactly the worst kind of Stand User! The apex predators that I’ve preyed upon, that stand in the way of saving everyone who’s died to reach this point! Of course it would be someone like me to gain entry, wouldn’t it?”
“You speak with such confidence you’ll raise the dead…” Bert was curious. “Even if it costs more lives, such a thing is… That is the realm of gods, John ‘Jack’ Aurel.”
“Not today it’s not,” Jack answered, twirling his hammer in his hand. “Both of you… You’ve been driven here, standing in my way, as agents of ‘fate’ itself. Isn’t that the reason you were ‘lucky’ enough to pass through our defenses… Because you were meant to stand here, and you were meant to watch as every horrible, cruel thing you’ve done amounts to nothing in the face of these circumstances.”
He looks the two intruders over with sympathy for a moment, before steeling himself and clenching his weapon, Stand appearing behind him just as stone-faced. “You may be the puppet of something beyond your control, but you must understand that I can’t let you ruin the plan I’ve bet my life on. I bear you no anger as people, but your role here is something I can’t ignore. I’ll waste our time no longer in arguing ethics, let there be no apologies or restraint until this is settled.”
The other conspirators had been instructed not to intervene if it came to this point, even if it risked the collapse of everything they had worked for. Not if it threatened lives. An enemy to make it this far was deserving of being dealt with reasonably. As the critical moment drew near, Jack readied all the fury that months of waiting had stored within him, and accepted that this may very well be his final true fight.
“Five minutes on the dot now, until ‘that time…’ If what the Black Angel said is true.” Dread looked to Bert. “What do you say we demonstrate incontrovertibly to John exactly how confused he truly is?”
OPEN THE GAME!
(Image credit to CaptainSpooky27!)
Location: A part of the Los Fortuna’s Natural History Museum. The area here is 75 by 75 meters with each tile being 5 by 5 meters. The ceilings here are 8 meters tall. The yellow tiles are the hallways and the green and purple tiles form the different rooms.
The white tiles have ritual shrines built on those areas. There are 7 shrines total and will be explained in further detail in the additional information.
The players start at the south of the map and Jack starts at the top of the map as represented by their tokens. The walls are represented by thicker borders and the dotted lines are the doorways.
At the top of the map, in the pink tile and yellow symbols, is the Golden Sword. It is currently pinned under 2 meters of rubble.
Each wing of the museum houses an exhibit, in the center is the main attraction a large T-Rex in display as denoted by the large grey circle.
The other exhibits are denoted by the letter on them:
  • G: The geologic exhibit, displaying and teaching about different rock formations and types
  • O: The two Oceanic exhibits, displaying the marine life and seabed of Los Fortuna.
  • C: The climatography exhibit, displaying the different temperature maps and features across Los Fortuna.
  • A: The Agricultural exhibit, displaying the various fruits and crops grown around Los Fortuna.
  • T: The two Taxidermy exhibits, displaying a wide range of animals in roped off and glass displays.
  • E:The Entomology exhibit, displaying photos and models of various bugs.
Goal: For the players, desecrate all the shrines and, when time runs out, have at least one of you, living and conscious, at the T-Rex with the golden sword in hand! For Jack, make sure the players don’t stop your ritual before it goes off!
The match will last exactly five minutes, unless of course players are dead before then. It doesn’t end just because players reach the goal.
Additional Information:
The shrines are 2 meter tall marked wood and metal structures, each having an strange carve effigy sitting in the center of them. In order to properly desecrate a shrine the players can do one of a few things, destroy the shrine outright, deface all the carvings made into the shrine, or destroy the effigy hidden within the shrine.
After destroying or defacing a shrine, the ghosts of the dead will begin harassing the players - three ghosts will move towards the player responsible for destroying the shrine (even in a situation where the stands are responsible: the ghosts will target Bert if a Perfect Hair minion destroys a shrine, and same for if anything affected by Joywave does so). These aren't strong, having flat 222 physicals and being partially see-through, but will increase in numbers as more and more shrines are destroyed. Strong enough hits can phase them out of existence, but they'll respawn ten seconds after at the spot that they previously were. They will go directly towards the players and can phase through any walls or objects that may be in their paths (but not out of any attacks), grabbing onto the players and trying to gang up on them once they're close enough to do so, dealing minor damage.
Team Combatant JoJolity
Red Carpet Rennaisance Emilie "Dread" Delacroix "Wow! It's a hand drawn original color illustration!" You’re a cultured woman, and this museum might very well end up being wiped off of the face of the earth quite soon, so you need to make the most of it while you still can! Make sure to visit and appreciate the various exhibits on display here! (Character Specific)
Suburban Regalia Bert "What a terrible person. If I wrote about someone like you, none of my readers would like it." So this man is playing at god, trying to control life, death, and fate themselves? What foolishness! Clearly, only you can do such things, and you do them best! Over the course of the strategy, prove your superiority to this “Jack Aurel“ and take him down a notch! (Character Specific)
??? Jack Aurel "Where the hell did you go?! Come out, you fucker!" It's now or never. This is the culmination of all of your plans, and failing is absolutely not an option here. During the fight, hold nothing back, and make sure to thoroughly defeat your opponents so that no one and nothing will ever stand in your way again!
(Jack sheet plain text version)
Link to the Official Player Spreadsheet
Link to Match Schedule
As always, if you would like to interact with the tournament community and be among the first to get updates for the tournament, please feel free to PM a member of our Judge staff for an invite to our Official Discord Server!
submitted by boredCommentator to StardustCrusaders [link] [comments]

Coronavirus misconceptions vs. reality: the *** MAIN *** reason to no longer postpone the release of the "global pandemic" script is the dying oil industry

Introduction

All it takes is to add 1 + 1 to understand WHY illuminati MUST NOW administrate the KILL SHOT, starting with: non-renewable resources rapidly reaching ZERO, specifically OIL. (1)
Passing "Truth in Plain Sight" is one of the commandments of the satanic illuminati religion, part of proving to what extent people can be reduced to human cattle. Coronavirus hoax agenda can be reduced to this: script meant to accomplish what is written in plain sight since 1980 in the Georgia Guidestones: 500 million. (2)

Fake coronavirus: "vaccine" misconceptions v reality

  1. Misconception: "Vaccine" is meant to kill in a few years. Reality: The lethal "vaccine" round is not meant to kill in a few years but rather in a few days. (3)
  2. Misconception: Dr. Fauci is a reliable health professional. Reality: "Fauci" is a fake name meant to suggest Fraud(ci). Same as the illuminati icon Ethiopian actor playing ...Yesus (read: "Jesus"), the head of the WHO. (4)
Talk of fake names evoking mockery ...

Giuliani-Borat script for dummies

You are in the reverse Truman Show (5), the movie released 1998 to celebrate the completion of the simulated reality matrix (6): everyone on the "political news" stage are actors (7) and the audience is Truman Burbank. (8)
The main agenda of the sex-based 1998 "Lewinsky-Clinton" script was to divert the global audience from the start of air bombings against the only European country not controlled by the illuminazi. This justified by "massacres" for the camera, in a world where about every "head of state" was already doing nothing but to execute orders from the Illuminati Grand Master. (9)
The main agenda of the sex-based 2020 "Hunter-Biden laptop" script is to divert the audience from the start of the global mandatory "vaccination", to reduce the world's population to 500 million. This justified by a fake "highly contagious and deadly" virus, named to mock Jesus, as it supposedly resembles a crown of thorns.
As for the audience for which this script was created: reduced to "conspiracy" boards, populated by supporters of the actor playing "casino billionaire" playing LastTrumpe(nc)ts (illuminati named icon Trump after the verb ["to trump"] as well as similar nouns: Tramp, Trumpet [Last] and Truman [Show]). In other words: the very same actor about to fully detonate as suicide bomber DamnOld Tramp. (10) This while the rally audiences for the actor about to enter the White House riding the "black" Camel(a) ticket, good old Joe (of the "black" Obama Bi-nla-den ticket) (11), is reduced to two digits. The best actor to complete the disarming US citizens agenda, which must take place NOW. The same Biden who is now calling for MANDATORY masks for all interstate transportation (alias: interstate highways). Oct 23, 2020 - Video: Biden Says He Will Mandate Mask Wearing on All Interstate Highways — in Your Vehicle

The main reason to no longer postpone the release of the "global pandemic" script is the dying oil industry.

Reminder from Jan 2020: Lethal coronavirus vaccine's second round: What will happen before - Script is HERE and only here The fake global pandemic is meant to reduce the world's population to 500 million. Before the global mandatory LETHAL "vaccine" the illuminati (alias illuminazi) script has anyone not only vocally opposing it but also refusing it eliminated. This will be done in two steps.
  1. Before the announcement of the first round of the global mandatory "vaccine" the goal is to detain all protesters, from those exposing the hoax to those opposing vaccines, masks [added: and installing or deactivating the "trace app"].
  2. First round of the global mandatory "vaccine" will be used solely to detect and eliminate those who refused to take it. In other words: when the second deadly round will be carried out SIMULTANEOUSLY all over the world there will be no longer anyone left to oppose it.
May I remind you that the two steps announced in first post from 2009 are well behind us.

Why YOU will accept VASSACCINATION of children and parents, before illuminati VASSASSINATE YOU

Of course all reasons are a consequence that YOU carry the Mark of the BEAST, that YOU formally ACCEPTED it on November 2, 2004 in the US or in the EU a few days earlier, October 2004.
But what exactly are those reasons? For a start: 1. You accepted genocide of your own people. Reminder: since 2000 alone in the US more than 4 million "unproductive" were murdered in hospitals and homes. (12)
Notes Still wearing masks and installing COVID-19 mobile phone tracing apps? Then you did not get the basics that any child can get. Each MANDATORY measure is upscaled to pave the way for the FINAL SOLUTION for the global "super virus pandemic" hoax. IF you want any chance to escape the slaughterhouse that you are now currently inside but do not yet recognize it, then start by reading all articles in the CONTEXT and BASICS sections below. Note that many of these articles were posted YEARS ago by only ONE and continue to unfold EXACTLY as predicted, all verifiable by timestamp.
CONTEXT (All in reddit)
  1. Illuminati Overtime: Oil Price below production costs - for dummies
  2. How many people are the illuminati *** exactly *** going to kill now? ANSWER:
  3. To take in account countries where the illuminati military face an armed revolt: Only the governments of these 2 countries are not controlled by the illuminati ...
  4. Notre Dame cathedral fire: ultimate agenda revealed by how fake virus in global genocide script was named *** 9 MONTHS *** in advance
  5. Simulated Reality: Why "The Truman Show" is the Most Important Illuminati Film Ever
  6. To get your Age, the End Times, you MUST get the Illuminati Matrix since 1789 Illuminati World Wars and Illuminati Matrix all basic facts exposed worldwide first by Last Prophet Matt, one of only two members of the Web of Truth. In other words: same goes for the Illuminati Web of Disinformation. 2009 article, last updated Nov 2016 - Illuminati Matrix: unchallenged from the start, 1789 It was established 600 years after the illuminati stepped on stage as "crusaders". Not even those who played a KEY role opposing and even defeating the illuminati in major battles were able to recognize AND expose KEY pieces of the Matrix, let alone its totality. The list of those who could have shaken the Illuminati Matrix includes: ...
  7. After reading this you'll know why well known actors play top politicians (Osama, Biden and Kerry to Romney, McCain) and popes (Francis to Khomeini and Khamenei). Why well known actors play top politicians (Osama, Biden and Kerry to Romney, McCain) and popes (Francis to Khomeini and Khamenei)
  8. The REAL Truman Show: 1.8 Million on World's Largest Stage; Audience NOT Aware That It's a Reality Show
  9. Alexander Adolf Hitler is the most powerful mortal ever, rules over nearly 7 billion people. Modern History's most bombastic revelation: Father's uncle of current Illuminati's LEADER same as most widely known man in History, together with Buddha, Jesus & Muhammad
  10. Trump, same as all other billionaires fed to the human cattle, doesn't own any of the jewels of his empire. Bill Gates to actor Mark Zuckerberg: all fake billionaires fed to the human cattle are nothing but *** actors ***
  11. BIG BANG: the most extreme inversion of illuminati scripts ever
  12. Why beasts will accept VASSACCINATION of their families, in case THE Beast still have time to VASSASSINATE YOU
BASICS (All in reddit)
submitted by LastDisciple to conspiracyNOPOL [link] [comments]

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submitted by freespinsbonus to u/freespinsbonus [link] [comments]

WATCH LIVE 2:30 PM Governor John Bel Edwards COVID-19 Press Conference

During the last press conference, Governor Edwards stated that the next conference would take place the same time next week, and as of 9:30 AM, there hasn't been an announcement stating otherwise. I will update this post if the time changes.
LINKS TO WATCH

SUMMARY

Gov. John Bel Edwards
The "Great Doctor" Billioux - LDH continues to try to publish more and more data weekly. They have added more information such as the percent of positive cases by regions and hospitalization breakdown by region to the Dashboard. - The difference between this rise in cases and what we saw earlier on is that we have significantly more data which allows us to communicate to you a lot more early warning signs. - We haven't yet seen real big rises in ventilator usage like our neighbors in Texas, but if these curves continue we will probably see these numbers go up. - More individual information was added this week regarding race data. * Louisiana was one of the first states to provide race data for people dying by COVID-19. - LDH now feels comfortable putting out race data by cases. * There is still 19% of cases that they do not have race data. Whether it is from lack of information taken when someone is tested or inability to get information from contact tracing. - Still see there is a disproportionate number of African Americans who are contracting COVID-19 when compared to their white counterparts. * This is also true for our Latin-X communities. - The disparity is starting to narrow, at least for deaths. - It is important that we know where COVID-19 is and how to protect ourselves. - At the regional level, we can see other races beyond the Black and White races available for parish data. - Where is COVID Spreading?
Outbreak Setting Number of Outbreaks Cases % of Cases
Food Processing 11 423 30%
Bar 36 393 27%
Industrial Setting 16 117 8%
College/University 3 84 6%
Restaurant 16 68 5%
Construction Site 3 48 3%
Casino 4 38 3%
Social Event - Private 3 38 3%
Office Space 8 36 3%
Wedding 7 31 2%
Gym/Fitness Setting 3 26 2%
Ship/Boat 1 25 2%
Other Worksite 8 24 2%
Social Event - Public 1 24 2%
Child Daycare 7 17 1%
Religious Services/Event 2 17 1%
Recreation 2 10 1%
Retail Setting 3 8 1%
Camp 1 5 0%
Grand Total 135 1,432 100%

Questions by Dr. Billioux

Explain the 14-day quarantine...
Gov referenced the need to quarantine for 14 days. As we do contact tracing and tell them they may have been exposed, we know that some people's initial urge is to go out get tested. More often than not its been several days since your exposure, so testing is reasonable. If you know you have been exposed today it is not advisable to get a test today. Regardless of being tested, 5 days after exposure and it is negative, you can still turn positive on day 13 or 14. Quarantining is for 14 days regardless of your test result. If you ae been exposed you need to do whatever you can to isolate yourself from other members of your household and certainly do not go out.
Why we are seeing cases in college universities when they are currently closed?
So there is a couple of data points that we have around that. One is that for the last week or so more than 1/3 have been from 18-29 certainly 29 or less. So that is the same population we would see around college campuses. The other point that I may is that even though the universities may not be open hey still remain centers of our community were people of this age group reside. A university draws a large group from that age range so it is not surprising to see an increase in those locations. Note it is 3 we have identified out of 84 cases. We are trying to engage college students to make sure our message is clear to inform them on the best ways to keep themself safe. Even though are seeing very few people are needing hospitalization and even fewer are dying but if you increase the number of people who are exposed in this age group the number of people who will be hospitalized or who die will also increase. We now have 25,000 active cases statewide, even if these individuals are in a low-risk group for bad outcomes for COVID, but anywhere anyone else goes there is a higher chance of being exposed to COVID-19 whether they are going to bar or a gym the likelihood of catching the virus is higher.
Cannot hear question - will update later
We definitely see most cases coming from population centers but from the beginning, we have seen cases coming from rural settings. If you look at the map every parish has cases, as we increase testing in smaller parishes we see increases in cases. Some of our smaller parishes rank highest in the amount of COVID cases and deaths in the nation. It is a problem that is truly statewide. This is not a New Orleans or EBR problem, we have COVID cases rises spreading everywhere across the state in the way we did not in March.
Are you tracking cases in prisons and correctional facilities? Why isn't this reported on the Dashboard.
We track cases wherever they come from. We want to know if they are from individuals that are residing in the setting or staff that work in a setting. We recently partnered with the CDC to do more comprehensive testing in a prison int he North, we work with the DEpt. of Corrections with their testing procedures, same on the parish level to help them support their testing. Individuals' locations are not identified to the public unless they are posing a risk to the public. If we take an example of the bars in Baton Rouge and were not able to identify everyone who had been there we did make a public statement. It is not mandated by the Federal government to be reported like nursing homes are.
How can we make restaurants safer
We always look at how we can make any setting safer. Recently we are looking at how we can increase enforcement. Having people in these settings to makes sure staff and patrons are doing what they can reduce their risk in these settings. Bars produce a particular risk. You may be leaning in closer to yell over sounds or if you are slowly drinking a drink you are not taking a mask on and off. We are visiting those sites.
How many new citations or violations have been given from the LDH
Data is not available. Normally we give a warning and then a follow-up visitation and if that is not corrected by the followup visit a citation is not ordered.
Are you planning to break up COVID-location exposure by regions
No. Anyone one of these settings you should assume it is going on in your neighborhood. What is more important is to make a self-assessment when you enter a setting if it is safe for you to be there or not.
Gov. John Bel Edwards

Question by Gov Edwards

Earlier you compared us to Texas. Texas is limited crowd size, cracking down on restrictions, and adding a statewide mask mandate. Are you considering limiting crowd sizes, adding restrictions, or instituting a mask mandate?*
Other states are considering closing bars and indoor dining. Seeing the surge in cases have you reconsidered the current restrictions on restaurants and bars?
I will tell you that we are getting the guidance directly from the cOronavirus task force as well we have done over 3,100 site visits over the last 10 days or so. Primarily working through the Free Marshall Office we are trying to gain more compliance with existing restrictions and are having success in almost every case. We will be starting our followup visits and if there are repeat violations actions will be taken there. In regards to 50% occupancy for on-premises dining, we are on par with what Texas is doing now. Our decision not to go into Phase 3 was the right decision. I can only imagine what the case would be if we removed to Phase 3. We are paying attention to all of these things and maybe making some adjustments to the restrictions. Currently, we remain focused on getting compliance with existing restrictions. If this proves to be insufficient to get our numbers under control we whatever is necessary to not put a strain on our hospitals. We are not there today but we are on-trend to get there.
President Trump says he wants all students returning to school for in person instruction, do you have guidance on what you would like to see with schools reopening?
First of all, I would hope aspirationally we want to see our schools open 5 days a week for in-person instruction, but at the same time, we have to balance the interest of preserving the health of students, staff, and faculty. We need to look at what situation is at any given time of the situation, particularly in advance of when that school year will commence. You will see school districts implementing even more measures to protect students, staff, and faculty. Under no circumstance do we anticipate a return to pre-COVID normal. Even if we have in-person instruction on campus it will not look like how it was prior to COVID. Not like to see school assemblies, students eating in lunch, students will not be coming into contact with people who are not their immediate cohorts. It is important to get students back onto campus not just for education but for nutrition, social well being, mental health services, and we have to remember that teachers and school counselors are mandatory reporters when they suspect a child has been subject to abuse or neglect. For all these reasons we ant them back on our campuses but we ate to do it safely. Only recently the CDC related a plethora of guidance. K-12 leaders are pouring over that now to make sure it is incorporated into our plans of reopening. Impossible to know on July 8th what it will look like or whether it will even be possible to open schools a month from now.
Question about fall sports and Senators Fields request that K-12 sports be cancelled for the Fall
It is a little too early to say on July 8th what this will look like. I appreciate the concerns of Senator Fields, that decision may be a prudent decision but we are not at the time where that decision needs to be made. WE need to know al little more and get a little deeper into the calendar before the decision is made.
Question about how Gov. Edwards feels about then comparison of wearing a mask to the holocaust
It is utter nonsense and sad. My best advice to anyone who wants to talk about any person or situation today and compare it back to the nazis or the holocaust is not appropriate. Certainly not in this circumstance where mask-wearing is recommended across the world now, including by our own Federal Govern and White House to wear masks to stop a disease that is highly contagious and highly lethal. It just misses the boat on all fronts to compare that to something related to the holocaust.
cannot hear question
Dr. Birx called me last week they were looking at certain hot posts across the country where you had increases in cases and positivity that were very pronounced. They wanted to assist going into those areas with additional testing, with the hopes of identifying more people with the coronavirus, put them into quarantine, and cool off these hot spots. In EBR we may be seeing this because of the younger demographic, we are a college town, we do not know why we are seeing it but we appreciate the help and hope to get the 5,000 additional tests today between now and July 18th. This is the only federally sponsored testing taking place in Louisiana presently. If you have questions about this testing or how to take advantage of it call 2-1-1 doineedtogetacovid19test.com to pre-register. [location of testing sites]
submitted by WizardMama to Coronaviruslouisiana [link] [comments]

Jacklyn Blazkowicz (Kelly Maxwell) - Daughter of War

Claiming Answers

General Info/Personality

Name: Jacklyn Anderson Blazkowicz
Aliases: Kelly Maxwell, Slayer, Slasher
Birthdate: November 19, 2016
Age: 18
Birthplace: Las Vegas, Nevada
Theme
 
"Violence solves everything, every time." -Jacklyn.
 
Personality: Jacklyn is a very carefree adrenaline junkie. She’s extremely snarky and usually doesn’t care whose feelings she hurts. However, when she has a job to do, she can become extremely focused and almost unstoppable in the face of her goal. Despite her callousness, Jacklyn can be compassionate to people she is close to and will do almost anything for them.
 
Sexuality: Bisexual
 
Relationship Status: Single?
 
Hobbies: Playing games, watching movies, playing/listening to music, fighting/sparring, cooking/baking.

Family

Father - Ares
 
Mother - Nora Anderson
 
Adopted Sister - Maxine Anderson

Appearance

Height: 5’4” (1.63 m)
Weight: ~125 lb (~56.7 kg)
Skin Tone: Pale White
Eye Color: Brown, Electric Purple (Right Eye, Contact Lens), Storm Grey (Left Eye, Contact Lens)
 
Hair: White, swept to the left, messy
 
Description: Jacklyn is fairly skinny and lean, with a smaller bust and somewhat wide hips. She usually has a mildly amused expression on her face.
 
Notable Features: Jacklyn’s ears have been surgically pointed, giving her a slightly more unnatural appearance. She also has tattoos of dragons snaking around her right arm (and the remains of her left arm), with their open maws parallel to the webbing between her thumb and index finger.
 
Notes: Her left forearm/hand is missing from below the elbow down, replaced by a wooden arm that doesn’t move. The hand can be detached and replaced with a blade, which was created after melting down her left gauntlet.

Equipment

Apparel: Jacklyn wears a black and pink motorcycle jacket over a dark grey and white Japanese-style school uniform with an exposed midriff and a white scarf/necktie. She wears a belt over the pleated skirt that has pouches attached to it. She wears black thigh-highs with garters, and black, high, leather, platform motorcycle boots, bringing Jacklyn to 5’7” (1.70 m). Jacklyn also wears a black leather collar around her neck. She has a small black bag slung across her back with a crowbar secured to it. She has a pistol holster (empty) under her jacket’s left underarm and a knife sheath strapped to her right thigh. Around her neck is a chain with a pair of dog tags, as well as a necklace with a pendant in the shape of half of a heart.
 
Weapons:
Hand Blade - A foot-long blade that can be used to replace a prosthetic hand. Available in celestial bronze or tempered steel.
 
Clawed Gauntlet - A celestial bronze gauntlet with sharpened claws designed for tearing through enemies.
 
Knife - A Buck 120 knife. A gift.
 
Crowbar - A piece of black, curved metal.
 
Sledgehammer - A large hammer designed for heavy blows. The head has been dipped in celestial bronze.
 
Collapsible Batons - A pair of high-quality metal collapsible batons.

Powers/Skills

Godly Powers
Passive:
Combat/Weapon Expertise - Jacklyn can easily understand how to use and become proficient with any weapon in a short period of time.
 
Unique:
Ability to Summon a Weapon - Jacklyn can summon a pair of celestial bronze gauntlets that automatically wrap around her hand(s), where the fingertips are sharpened to make it easier to grab an enemy and deal damage.
 
Ability to Disarm Opponents - Jacklyn can loosen her opponent’s grip on their weapon, making an opening for Jacklyn to either knock it out of their hand or snatch it.
 
Physically Enhanced - Jacklyn’s body is built to take and deal punishment, all while having high stamina and flexibility to dodge and weave around any fight.
 
Skills
Punch and Reave - Growing up fighting people on the streets has taught Jacklyn various things about fighting dirty and using nearly anything as a weapon.
 
Urban Evasion - Jacklyn is adept at navigating herself through the air, allowing her to travel somewhat vertically by using her environment, as well as allowing her to mitigate some of the impact when landing.
 
Stealth Girl - Late nights performing reconnaissance on rival gangs has conditioned Jacklyn to be able to sneak around and be nearly undetectable, as well as resist the effects of exhaustion.
 
Quick Fix - Jacklyn’s nimble fingers allow her to dress various wounds in the heat of combat which will help people get back into the fight, but not as a lasting treatment.

Backstory

Jacklyn was born to a single mother in Las Vegas, Nevada. Her mother, Nora Anderson, was an ex-soldier who was working in private security in a casino who met the war god Ares after settling an altercation. They dated for a period of time in which Jacklyn was conceived, and shortly after, Ares revealed who he was to Nora and what Jacklyn was. Ares informed Nora of a camp that Jacklyn was to be sent to once she was old enough, before leaving Nora to care for the then-unborn Jacklyn. Months later, knowing Vegas was no place to raise a child, Nora took Jacklyn and moved to Austin, Texas, where Jacklyn grew up.
 
Jacklyn’s childhood was incredibly average, where she made a few friends and attended public school. Despite her mother’s background, Jacklyn never had much respect for authority. At school, she would always challenge her teachers and any of the other students that dared stand in her way. This led to a slew of detentions, suspensions, and the occasional expulsion, which caused tension between Jacklyn and her mother. When Jacklyn was around ten years old, her mother decided that they were ready to accept another person into their family, someone for Jacklyn to help care for and hopefully become less oppositional because of it. They adopted a seven-year-old girl named Maxine, who Jacklyn immediately felt a bond with.
 
Jacklyn began to behave a little better after this, wanting to be a better example for her new sister. However, this did not necessarily mean she was well-behaved; her delinquency was less frequent but just as intense. Her continued rebelliousness escalated tensions at home, particularly with her mother. Despite this, not all of Jacklyn’s actions were purely selfish or to spite any perceived authority. She would make it a point to threaten anyone that would bully, harass, or otherwise bother her little sister, and she would occasionally follow-up with these threats. Jacklyn’s overprotectiveness helped strengthen the bond with her sister, leading to them becoming very close.
 
Jacklyn shared almost everything she enjoyed with her sister, and this made it considerably more painful when she left. At age fifteen, Jacklyn left home, finding herself dissatisfied with falling grades she didn’t care about, constant reprimands for her behavior, and general lack of action where she lived. Over the course of a month, Jacklyn traveled north, hitchhiking and sneaking onto trains and other large vehicles. She eventually found herself in Grand Rapids, Michigan, where she lived on the streets for a few weeks.
 
Life on the streets was difficult, where Jacklyn had to constantly evade the police and find ways to make or steal money. What didn’t help was the constant threat of these various creatures that no-one else seemed to see. During an altercation with one of these creatures, Jacklyn accidentally summoned a pair of clawed celestial bronze gauntlets which she used to kill the creature. As the creature disintegrated, she collected one of the teeth, which could be identified as a hellhound tooth. One night, Jacklyn crossed paths with a young woman only four years older than her named Suzie who could also see the monsters.
 
Suzie was a college freshman with a feeling of restlessness she couldn’t seem to shake. She eventually invited Jacklyn to help form a gang, to give Suzie some form of purpose and to get Jacklyn off of the streets. Jacklyn accepted and met two of Suzie’s friends: Martin and Floyd. Martin had familial connections with a larger criminal syndicate and was desperate to strike out on his own; Floyd was an enigma, only known to be a discharged soldier just looking for an enemy to fight. Jacklyn, Suzie, and Floyd, led by Martin, formed a small gang known as the Saints. Other names were considered, but the name was agreed upon after several discussions and originated from one of Jacklyn’s favorite games.
 
Jacklyn’s first mission as a “Saint” was a simple stick-up at a convenience store where Jacklyn’s gun was loaded with blanks. However, this went south quickly as a few members of a rival gang arrived to collect protection money. Jacklyn barely escaped from the fight, only suffering a single bullet wound in the shoulder and a twisted ankle. Following this incident, Suzie helped Jacklyn recover and Floyd taught her basic medical skills to help treat injuries in the middle of combat. Jacklyn then received combat training to avoid a repeat of this incident.
 
Over the next two years, the Saints’ influence grew, as did its membership. Jacklyn grew more experienced with every new “mission” and got closer personally to the other founding members, Suzie in particular. Being Jacklyn’s first friend in Grand Rapids, Suzie was always different from the others in Jacklyn’s eyes. Jacklyn began to develop feelings towards her and eventually confessed. Luckily, Suzie reciprocated her feelings and the two became official. This closer relationship finally gave Jacklyn someone she felt comfortable being vulnerable around, the first one since her little sister. After a street brawl was interrupted by a manticore targeting Jacklyn, Jacklyn had her left forearm bitten off. Barely killing the monster, Jacklyn refused to see anyone besides Suzie while she recovered.
 
Months later, Jacklyn was ready to go out again and support the Saints. She received a wooden arm as a “welcome back” present, and found herself back on the “front lines”. However, Suzie being the only one Jacklyn ever interacted with caused some tension in their relationship, as well as some mistakes Jacklyn made during missions. Eventually, the tension rose enough for Jacklyn and Suzie to have a huge argument before a mission, which ended with Suzie expressing her desire to end the relationship.
 
The mission itself went decently well until a rival gang ambushed the Saints. During the resulting chaos, a distraught Jacklyn snuck back to the Saints headquarters and packed some of her things. Without leaving a note, she took her car and left. She found herself wandering, but felt something drawing her east. During her travels, she met a kid named Riley who accompanied her until they arrived at Camp Half-Blood.

Now (Co-written with u/Arken-99 and u/hiyakushi)

 
A gunmetal gray Mustang drives down a back road in Long Island.
 
“Kel-ly, I have to go!” a young redhead whines to the driver.
 
The white-haired driver grits her teeth and clenches her hand on the wheel. “For fuck’s sake! Why the hell didn’t you go before we left!?”
 
“Buuut I didn’t have to go then.”
 
“Riley, I swear to fuck-” Jacklyn cuts herself off. “Count to four, inhale,” she mutters to herself, taking a breath.
 
Riley begins inhaling loudly, all the while squirming in their seat.
 
Jacklyn glares at Riley. “Riley, I am going to fucking kick you out of this car so hard that it’ll make Hereditary look like the damn Teletubbies!”
 
“Kale, PLEASE!!!” Riley gives Jacklyn a pleading look. “There are some trees right there.”
 
“Fine!” Jacklyn yells, exasperated. “You’re lucky I don’t want your piss on my seats-” She pauses, looking at something in the distance. “Hey look, there’s someone out there. Maybe they know where a bathroom is.”
 
The car cruises to a stop next to the person. Jacklyn rolls down one of the car’s windows.
 
“Hey!” she says. “You know where a bathroom is? This dipshit needs to take a piss.”
Felix was out on another one of his daily walks around the camp. This time, he decided to venture a little closer to the camp’s gate than usual. With his luck, there were probably going to be more new arrivals that were going to arrive at the camp any second now…
 
His musings were answered rather quickly when he hears someone call out to him from outside the camp gate.
 
“Um, are you talking to me?” he asks, pointing a finger to himself. But he was inside the gate! They shouldn’t have been able to see him! Unless… Felix quickly walks up to one of the camp gate’s posts and leans against it, watching the new arrivals closely.
 
Jacklyn looks around. “Uh, yeah?” she says. “There’s like, no-one else here.”
 
“Well, besides me!” Riley interjects.
 
“Shut the hell up!” Jacklyn snaps. She turns back to Felix. “Sorry about that.”
 
“A-ah, I see,” he stammers out. Well, he might as well help them out since they oh-so-conveniently showed up right in front of him. “Uh, who’s the person that needs to go?” he asks, trying to peer into the car. Well, it’s not like he could see much anyway.
 
“Me!” Riley frantically waves their hand.
 
“Them,” Jacklyn jerks her thumb towards Riley.
 
“Please! I really, really need to go!” Riley stares at Felix trying to project their shear desperation.
 
Felix blinks a little in surprise due to the kid’s, uh, desperation. He opens his mouth to start giving the young red-head some directions, but he stops himself. Well, let’s test out if they really are demi-gods or not. He flashes a brilliant smile at them. “Oh, could you come up here to the top of the hill? It’s a lot easier if I just showed you rather than told you,” he lies smoothly.
 
“Fine. Whatever,” Jacklyn responds. She begins to drive her car up the hill.
 
Felix dashes off to the side when he sees the other girl start to drive up the hill. Shit, I didn’t mean like that! he thinks, slumping a little against one of the gate’s posts. He takes a breath and walks back over to where the car eventually stops.
 
“Okay, so now what?” Jacklyn asks.
 
No time! Bathroom now!” Riley shouts.
 
“Don’t piss on my seats!” Jacklyn yells.
 
Felix strolls over to the redhead’s window, pointing off to the cabin area. “Okay, you see those cabins over there? The bathrooms are in that building on the path to the lake over there. Did you get that?”
 
“Yup!” Riley shouts as they practically dive out of the car, sprinting off in the direction of the arena.
 
“No!” Felix yells out after him. “The other way!” he says while pointing again. Well, there’s that mystery solved, he sighs internally.
 
Thank you!!” Riley shouts before changing directions, leaving a dust cloud in their wake.
 
“Fuckin’ finally,” Jacklyn grumbles as she steps out of her car and begins to rummage in the backseat.
 
Felix turns to look at the girl that just stepped out of the car. He couldn’t see her before, due to the car’s tinted windows-- Wait. He quickly covers the sinister grin that was growing on his face with his hand. He couldn’t believe it. It was this girl again.
 
Caught in her thoughts, a white-haired girl collided with Felix. She turned quickly and looked down at the person she had knocked over.
 
“Shit, my bad,” she said as she offered a hand out to the boy. “Sorry ‘bout that.”
 
“It’s no problem, really,” Felix replied, taking her hand. “I just wasn’t paying attention to where I was going.”
 
“Nah,” the girl responded, pulling the boy up. “That was on me.” She quickly checked her watch. “Shit,” she muttered. “I gotta go. I’ll see you around.”
 
Jacklyn pauses, feeling somebody staring at her. She looks up at Felix. “What?” she asks. “What’s so funny?”
 
Felix gives her a warm smile. “Oh, nothing,” he replies as he walks over to her car. It’s her. It’s really her. I have to make her stay! She’ll be so useful again. “I was just admiring your car here,” he says as he drags his fingers delicately over the roof of the car. He then infuses the car with about as much bad luck as he could muster. Sure, he felt a little sorry for the kid that just ran off, but oh well. There were more important things at hand. “It’s pretty nice, where did you get it?” he asks casually, now leaning against the hood.
 
Fuckin’ weirdo, Jacklyn thinks to herself. “Watch the paint. It was a gift from my-” she cuts herself off. “Ex-girlfriend.” She looks wearily at the boy, knitting her eyebrows. “Have we met? You seem familiar.”
 
“No, I don’t think we have,” he lies smoothly. “I think I would have remembered someone as… interesting... as you.” Well, it was a good thing he had some experience at poker tables. He really didn’t want her to find out too quickly. Knowing what was likely going to happen next, he gets up and steps slightly away from the car.
 
“Uh-huh,” Jacklyn says, unimpressed. Suddenly, a loud bang! erupts from the hood of Jacklyn’s car. “Mother fucker!” Jacklyn shouts, dashing to the hood. As she pops open the hood, a pillar of black smoke billows out from the engine of the car.
 
“Son of a bitch!” Jacklyn yells, kicking the bumper of her car. “Stupid fucking piece of shit!”
 
Felix suppresses a giggle as he nonchalantly walks up to see the damage he caused. “Wow, that looks pretty bad,” he remarks. “Yeah, that might take a while to fix, huh? Well, lucky for you, there happens to be a few spare parts you could use for your car here in the camp!”
 
“Camp?” Jacklyn asks. “What camp?”
 
“You know,” he says, casually pointing a finger at the camp sign, which read “Camp Half-Blood”. “The one you just drove into?”
 
“Oh.” Jacklyn stared at the sign. “That camp.”
 
“Mhmm,” he hums in response, nodding his head. He looks off at the direction of the dining pavilion, coming up with an excuse to leave quickly. “Well, sorry to say this, but I promised I’d meet a friend over at the dining hall,” he says as he points and turns away. “Go ahead and ask around for directions if you get lost!” He then walks away, cackling silently to himself. Have fun, okay? he thinks as he glances back quickly. I know I will.
 
What a prick. Jacklyn slams her car’s hood shut. A camp, huh? she thought as she leaned against her car. She reaches into her bag and pulls out a pack of cigarettes and a lighter. She lights one and brings it to her lips, taking a drag from it. As she blows out smoke, she surveys the camp before her.
 
Groovy.
submitted by ErodiumsMnemic to CampHalfBloodRP [link] [comments]

An extensive list of features I would like to see implemented into TC2 or any future titles.

This list will consist of the beginnings of an outstanding open-world racing game from many of the features I've conceptualized. I've always had a thought/fantasy in my head of taking some of the best features from many racing games and rolling them into one fantastic game. There have been so many quirks and great things across many racing games and even non-racing games that could be implemented into other racing games to improve upon games. I think some game developers and creative directors owe it to themselves to play many other racing games themselves to draw inspiration from other games and they should directly use polls in social media to see what people want the most, so resources can be allocated in that direction. I will refer to many games throughout this as I feel a lot of racing games (and other games in general) made over the last 15 years or so have features that could contribute to the concepts that would create a great game. Game abbreviations will include MC (Midnight Club), NFS (Need for Speed), TC (The Crew) FH (Forza Horizon), FM (Forza Motorsport), GT (Gran Turismo), GTA (Grand Theft Auto) and TDU (Test Drive Unlimited). This list will not be suggesting any locations, vehicle or part manufacturers directly unless something is used as an example, this is just features that could be incorporated upon a base game. Developers will obtain whatever licenses they can and I don't see this as a thing to extensively cover. An example is that we would all love to see Toyota, but obtaining their license recently has been difficult for many companies. One thing that I can't speak of as I have no personal use, is steering wheels. I'd like to hear some feedback on how to create the optimal steering wheel experience in a racing game.
Physics: Driving physics control the entire driving experience of a racing game so these are ultimately the most important thing to get correct. There have been many games that have gotten so many things right with a mediocre or worse physics system that detracted from the experience so much that the legacy of the games it applies to are tarnished regardless of how many other things are done well, with TDU2 is a great example. Ideally, they would be on par with FH4. Some extent of arcade physics would be nice, but not to the extent of some of the Ghost produced NFS games to where there is some oddly conflicting attempt of two physics systems fighting each other to determine if you are attempting to drift or grip. There would be a difference in the feeling of drivetrains and the AWD wouldn't be dominant over RWD in paved road scenarios, tuning and efficient driving could make RWD better due to the car being lighter.
Controller mappings/settings: I will continue to reiterate the ability to customize things to the user's liking should be the biggest priority in many categories. The ability to enable and disable vibration in the handles and triggers individually would be nice. It's good to have the choice setting of linearity and inner and outer dead zones. I will be using an Xbox controller for my ideal pre mapped settings. I think FH4 has the best control scheme, but could still use some improvement (and features). To maximize the inputs available, the photo mode should be accessed through the start/pause menu, rather than having them mapped to buttons that could be useful for other functions. The standard LT brake, RT accelerate, LS steering and RS camera (with the click of it being a 180 degree look back) are a very simple base scheme. LB to use the clutch, X and B should be downshift and upshift respectable, RB for the handbrake, A for nitrous, Y for rewind, LS click for the horn, the "select" button would be for interact/map when there's nothing to interact with, left d-pad would function the same way GTA5's would regarding the radio (including holding it + RS to select a specific station), down d-pad would function as FH4 does, where you can choose telemetry or a gps assistant, up d-pad could enlarge and extend the mini-map to give an idea of what is ahead. right d pad could pull up a list of mini functions, such as blinkers, headlights, windows, convertible roof, neon lighting, engine off, hydraulics, air bags, cruise control, etc.
Map/Environment: The map can be a real place or a fictional place. Being able to visit a real place from the comfort of your home is nice, but visiting a fantasy land with no creative restrictions would be nice. Some really cool things that were imagined could happen because there is no need to resemble a real place. Day/night cycle with a weather cycle depending on which part of the map you are on, where snow can be on top of mountains. The map needs to be large, no smaller than FH4, ideally larger than the individual TDU2 maps with little to no exploration restrictions. I'd like to see a couple very long straightaways or near straightaways to allow cars to top out on speed. This could be combined with a highway loop system that can wrap around a large portion of the map. Beaches, bumpy terrain areas for intense offroading and of course tunnels for the sound of engines roaring through and echoing. A moderately large mountain would be cool for a hill climb and maybe somewhere to descend from the mountain with multiple consecutive hairpins from the mountain would be nice for drifting. I’d love for the map to have spots to evoke nostalgia for many of us that have played many racing games throughout the year, with an example being when I played TC1 for the first time and I was in LA, it brought back fond memories of MCLA. Even some areas do not have to be specific, but some areas on TC2 reminded me of the speed challenges on NFSPS. Having a/a few tuning shops across the map would be really cool, along with a few NPC cars completely RNG based on model and visual customization so that every time you visit the tuners, you see something new so the tuner feels less stale over time. Barn finds/TDU2 style wrecks. Having racing tracks incorporated into the map that are accessible while in free roam and used for races would be cool, like TC1/TC2, especially an oval track with an optional infield layout. Having a parking garage or two would be nice as you can do many things with them. I liked how there was one incorporated in MCLA and NMFSMW(2012) provided a good experience while in them. We should have a GTA5 style 48 minute irl day/night cycle with about 10 hours in game (20 minutes irl) of nighttime and 14 hours in game (28 minutes irl) of daytime to provide a balance most would find enjoyable. While viewing the full sized map in the menu, we should be able to zoom out a lot or zoom in to nearly street view, like TC2. Roads need to have believable lane width, unlike how the lanes have become wider and wider every FH installment. We should have some back roads that are very slim and have room to accommodate one car width covering both directions. Gas/petrol stations are nice to see as that is something that some games don't include enough. The planes flying in TC2 add to the immersiveness. Having an airport with a long airstrip is something that is seen as important. It was a place for people to frequently congregate in GTA4/FH2 and the lack of a nice, unobstructed airstrip in FH4 is seen as something that's a letdown. Real life traffic cars with several color options each to increase immersiveness, also cars represent surroundings (taxis in the city, utility vehicles in a rural area, etc). Having pedestrians on foot can also add into the immersive feeling, including them reacting to your presence by having dialogue and running away if you're being reckless. Some places will be in various stages of construction (similar to GTA) and over the course of updates they'll come further along and finish construction and some will become interactive spaces. Some places will also become the sights of demolition.
Camera settings: Getting the right view and feel for cameras is important to giving you the most comfortable experience to get the feel for where your car is at and focus on surroundings in the way that is desired. Importantly, having bumper, hood, cockpit (with and without steering wheel) and chase cameras is a great start. There should also be an "action" camera with additional sense of speed, sensitivity towards turns, etc. Although this isn't a racing game, Rocket League inspired me to take a deeper dive into the thoughts of camera perspectives. Adjusting RL camera settings can assist your ability to be aware of surroundings and I'm sure the same would apply to actual racing games. Settings for RL that would be nice to apply to racing games would be the ability to turn on or off camera shake upon collisions, the FOV, distance of the camera away from the car (and distance gain relative to speed, if desired), camera height in relativity to the vehicle (could be important with SUVs/trucks) and angle at which the camera points towards the ground/sky. I'd like to see settings to turn vignetting and motion blur from a 0-100% scale. This effect is often used to create a sense of speed, but is often found to be disruptive towards viewing surroundings and braking zones. As I feel this would pertain to the player's perception/camera adjustment, I think the cockpit views should contain an adjustable seat, such as TDU1. Keeping something like the drift camera for cockpit views, along with the settings they have related to it in FH4 would be nice.
User interface/HUD: I think being consistent to many other racing games would be good in many ways. Ideally, the ability to adjust which corner things are in would be the best, but if the customization wasn't an option, this is how I think it should be. Having the speedometetachometeodometer in the bottom right would be nice, along with the ability to display it in an analog or digital format, such as FH4. The map should be on the bottom left and should have two levels of details for options; one being a minimalist design with no border that gradually fades out (similar to Grid Autosport's track layout minimap, mixed with the off road icon detail of FH4). The second map option should be similar to a mixture of NFS Heat and TDU1 in terms of borders on the mini-map and detail to show side roads/terrains. The ability to adjust the map rotating or not would be nice. We should also be able to see our recent driving path in a thin line on the map, such as TDU2. The race position should be in the top right and all other race details (total time in race and sprint race % or lap count, best and previous lap) should be in the top left. Another thing that could add into the immersion would be changing the opacity of the HUD, from 0-100% so you could make it mostly transparent, but visible enough to be useful if that is what is desired. Having an odometer built into the HUD would be nice as well. Games such as TC2 have the speedometer and mini-map flipped from the standard positions and it is a minor grievance. The speedometers in non-cockpit views should be able to resemble the car's actual speedometer as seen in TDU and NFS Shift. We should be able to filter the map well when in that menu, similar to FH4.
Event Types: Blueprints (FH3), random events where you can taxi or tail someone (TDU2), Drag races with proper street light, track light or an NPC human signaling in the middle of the road making the countdown (also with burnouts like NFSPS), score based drift racing, sprint races, circuit races, speed trap races (NFSMW), pink slip and money wager races (MCLA), unordered races (MC3), rivals (FH3/4), true street races and official sanctioned races (FH3/4 and NFSH) and end the game with a goliath type of race (FH3/4). Off road racing in the form of sprints and circuits would be nice. Bringing over speed traps, speed zones, drift zones and danger signs/long jumps from FH4/NFSH would be nice. Removing the potential disruption of traffic would be nice by ghosting vehicles in these situations, as FH4 has done. A route creator along the lines of MCLA/FH4 would be nice with the ability to add/remove some objects like barriers and ramps. The TDU2 style limited time events would be cool. Maybe a certain event would be worth double money or level progression. Some of the limited time races would utilize the places being constructed and demolished.
Online Play: Free roam such as TC2/FH4 in terms of grouping with friends is ideal, but have the option to have private lobbies (up to as many players as the developers can make work) and the ability to search for public free roam lobbies based on preferences of drifting, car meets, cruising, etc. Free roamers should be able to disable or enable collisions with random players not in their group. Lacking the collisions removes some of the immersiveness and the ghosted appearance ruins things such as drifting tandems and trains with random players. Something similar to Forzathon from FH4 could help players unite and group together and optionally have something to do in the lobby every hour. Ranked and unranked playlist organization like FH4, but make completely separate on and off road playlists for online along with a voting system for the class of racing and location. Online race collision penalties and ghosting similar to FH4. Free roam quick 1v1 wager races against other players in cruises. We should have the option to play through the campaign in a cooperative fashion, similar to FH4/TC2. Cross play would be nice to implement.
Driving Features: Race Driver Grid style rewinds as they're probably the smoothest working rewinds compared to the segmented rewind system in other racing titles. TC2 back on track compared to FH4 weird reset, FRIM (TDU2)/skill chain (FH1-4) in freemode to reward in small XP/money. The ability to enable settings on a 0-100% slider would be nice as well as a detailed damage model. The ability to render in more tire smoke than other games would be nice. I'm aware it requires a lot of system resources, but I would like to see how far it could be pushed on next generation consoles/and always-improving top of the line PCs. Using the car with manual transmission would allow us to put the car in neutral. Some vehicles with visible engines/engine components have a noticeable shake while idle, so seeing that would be nice. Being able to enable/disable fuel management (both for cruising/racing) would be nice, along with gas/petrol stations to refill the fuel and nitrous (just a drive-thru required). Slipstreaming other cars will make your car faster, not give nitrous like NFS. Nitrous should slowly regenerate like NFSMW2005, where there is also a slight delay for it to begin regenerating again, unlike TC2 where it begins regenerating immediately. Difficulty settings to lower driving assistance, if desired. Wipers operating along with rain buildup would clearly add some realism. Reversing your car would add a backup camera in place of the infotainment system displaying the map until you've left the reverse gear. While driving in the cockpit, the wheel needs to be given a 900ish degree rotation from lock to lock to add into the realistic feeling of being in a car.
Non-Driving Features: Players should be able to enter their homes similar to GTA5 and TDU2 and they should be able to have a vast array of customization for their house and a trophy room, which can be earned from high tier sanctioned races/tournaments (inspired by NFL 2K5/Auto Modellista), photos taken in game can be framed and displayed around the house (TDU2) and multiple garages and garage types like TDU/GTA along with the ability to interact with and move cars around different garages and spaces within the garages. The ability to test drive any car at any level of progression and visit themed new dealerships and used dealerships would be cool (TDU/TC). Character customization would be nice to control the appearance of your character, such as a plastic surgeon and clothing stores. The ability to control blinkers, headlights, windows, convertible tops/sunroofs, neon lighting, turning the engine off, operating hydraulics and adjusting air bags. Having a large variety of standard and gimmick horns. Using horns to control police lights to flash rapidly upon the horn being pressed, along with the siren remaining operating upon letting go of the horn. The internal navigation/infotainment screens of cars show the in game map/gps (TDU2). We could see the drone from FH4 return as it’s a good way to view tricky areas and get a live view of other players without obstructing them. Wheelspins (FH4) exist, but guarantee car or money and have the potential of earning clothes as a side bonus. We could maybe have a casino (similar to TDU2/GTA5) with various attractions, such as slots, a daily wheelspin for a rotating car weekly, the ability to bet on real life PvP races that the large room would randomly put you into spectate and other casino based activities. Our character shouldn't be mute throughout the story, we should be given a few voice choices for a little more personality for our character (similar to how Saints Row operates its voices). Car clubs would be cool, similar to FH3, along with leaderboards based on the clubs. Oil changes at the performance shops and car washes would be nice. Garages/dealerships and tuning shops will have various ambient noises (hydraulic lifts, airsaws, torches, metal slamming, etc.) and subtle music.
Photo mode: This deserves its own category and also can help a company market the game by users sharing their photos if the mode allows such great photos people will be prone to sharing them. We should have a filtetime of day/weather system like TC2. The focusing and motion blur of FH4 is well executed. We should be able to zoom in and out (adjust focal length) without it altering our field of view. We should be able to apply different lens effects, such as fisheye, rectilinear, etc. The camera should have the ability to position freely, in terms of raise, lower, tilt, rotate, etc. The maximum height for the camera needs to be much higher than FH4. The camera should have the potential to be on a gimbal, so it can remain even while a car is going up and down a hill to emphasize how drastic the ascent or descent is. All these features on top of standard stuff such as exposure, saturation, etc. Also, the live rewind and fast forward again option in TC2 is amazing. It’s easy to miss that perfect single frame shot on other games, but the ability to do that solves it.
Soundtrack: It needs to be eclectic with hip-hop, rock and electronic (maybe 2 of each) like modern and classic hip-hop and rock and electronic can be split between chill and hype. Maybe we can get pop, country and classical stations? Have a mix of some lesser known songs and also some billboard topping hits. Don't have stations where many of their songs sound very similar. Something great that could be added could be Spotify integration if any company can figure it out/contract Spotify. Groove integration was a good idea on FH, but Groove wasn't successful. Having the ability to fully mute all music sounds would also be nice (unlike FH4).
Vehicles: As I said, I will not be going over brands, but I would like to see a variety of entry level cars, sports cars, super cars, hyper cars and full on race cars. Concept cars would be great, as they are seen in limited fashion on most open world titles. I'd like trucks and SUVs as well for off roading and to maintain a wide variety of vehicles on par with FH4. I’d also like to see a vehicle categorization similar to FH4 (i.e. Hypercars, classic muscle, etc.). While I'd like to see a variety of vehicle types, I'd still prefer to see quality over quantity. Each vehicle needs to be replicated well and many should have extensive customization. We should be able to favorite cars and also choose a random car (totally random or random from favorites for whatever vehicles are applicable to the given event or freeroam. We should be able to tag vehicles as designed for off-road, wet driving, drifting, drag, etc. These will just be two examples, but we should be able to provide donor cars to speciality shops and convert them into improved, rarer editions. Two conversions that I'll reference would be converting a Porsche Carrera GT into a Gemballa Mirage GT or a Mustang GT into a Saleen S302. A growing variety of vehicles over the course of time, similar to FH4 and TC2.
Visual Customization: No visual adjustments will relate to performance gains or losses (i.e. camber, wheel swaps/sizes, bodykits, etc.) other than you will need to equip some form of spoilewing to adjust rear downforce. We should be able to set wheels smaller than stock, as well as larger. Track width should be an option with multiple sliders (like NFS2015). We should be given manufacturer options for paint, wheels and interior choices, etc. (TDU2/TC2). We should be able to save paint colors (MCLA), instead of just having them in recents and eventually disappear (FH). We should be able to adjust trim as chrome, titanium, gold, black, etc. (MC3) The paint options of NFS Heat and MCLA would be nice, such as gloss, metallic flake with size options, carbon fiber varieties, chrome, matte, satin, fading from left to right as well as top to bottom and the ability to add multiple colors in a color shifting paint job (MC3), colored nitrous (MC3/NFSH), colored tire smoke (GTA5/NFSH) and backfire (NFSH), tire design (MCLA/NFSH), wide body kits (both from manufacturers and developer designed), bumpers, spoilers/wings, skirts, mirrors and fenders (non real life brands can autosculpt like NFSC). Neon colors designs and patterns (TC2/NFSH), hydraulics (MCLA) and airbags (MCLA/NFSH) Brake calipers should be able to be from brands (MCLA/NFSH) or painted (TC2). Interior parts such as steering wheels and seats (MCLA), along with materials, alcantara, suede, leather, plastic, carbon fiber, chrome, etc. (TC2). We should be able to chop the roofs of some vehicles (MC3). Cars have individual licence plates and can get multiple states/countries given they fit the spacing allocated on each vehicle for them (MCLA) Tinted headlight and taillight housings are great options along with light bulb temperatures. Although it isn’t the taste of many people, we should be able to do all kinds of unique styles, such as monster truck (or at least an extreme lift), donk, bosozoku and even NHRA style drag body modifications (with optional wheelie bar) for some of the vehicles you would see them on in real life, but modifications this drastic will impact performance and vehicle hit box/collision physics. Vinyls on widows should be a thing with the ability to make vinyls able to utilize different paint materials (NFSH). FH4 has the numerical system to mirror and scale things fairly well. I’d like to keep the placement system of FH4. Also, the FH4 marketplace to download tunes and designs is the best I've seen, so that can be duplicated. As this will blanket all of the above, some customization parts should be recommended by a popular magazine or website. MC3 did this with Dub and created a fantastic game with a lasting legacy and many of the style options were relevant when the game was released and for a while after. We should be able to adjust tire width and profile, similar to MCLA. The ability to paint engine bays and accent parts would be nice, similar to NFS UG2. Custom exhaust tips/mufflers would be something nice that many other games have incorporated.
Performance Customization and Tuning: PI system like Forza with classes (but actively tuned for balance), different turbos for rpm ranges/turbo lag, supercharger. We should have different tire compounds, even being able to set for front/rear separately. As mentioned earlier, a RWD car that is tuned well and driven well should have the potential to beat an AWD vehicle due to it being lighter. Keeping the tuning settings of what you can adjust would be ideal. We should have the ability to combine the live tuning of NFSH, but enhance it while at a test track (with an off road area in the middle) connected to the tuning shop. You can isolate many tuning options and slide them around while hot lapping. I’d like the ability to run fat rear drag tires, unlike FH4 where it’s just a tire compound.
Audio: This is something that will be very important to many, so great sounds like the noise of turbos on NFS2015 and raw engine noises of FH2 and other games held to a high standard will be important to nail. Exhaust tuning from NFSH was nice, but I would like to see a little more of a difference in the sound with this idea further improved. Getting the proper transmission noises can be useful for cars on top of just the engine noise. Tires skidding is nice noise to get correct for realism as well. Having nice ambient sounds will also be important for immersiveness, such as birds chirping, waves washing up on the beach, wind noises and great echo sounds for traveling through tunnels or densely surrounded areas, such as down a row of highrise buildings). Other than making a car sound how it sounds and making realistic sounds for the environment, there is not much more to be said. It's a moderately limited description, but still something that is pivotal.
Story/post launch content: I would like to see a sense of progression built up throughout the game by starting in a low end car as someone who freshly arrived in the are the map takes place in (MCLA), maybe the antagonist could be someone who scammed you in a previous city or dismissed your talent at the beginning of the game. For me, the outright story isn't too important, but can contribute to how much you will enjoy a racing game. Any DLC map expansion needs to be seamless and not require a separate load in, similar to Burnout Paradise Big Surf Island bridge or (MCLA South Central expansion) and unlike FH4 Fortune Island. The 1000 Club was a great thing that occurred on FH1 that would be nice to bring reason to use every car and for the 100%ers to have something else to chase. Police are something that hasn't been done extremely well in a racing only game in a very long time, in my opinion. I would ideally focus on everything else before attempting to add police in. If they were added in, something along the lines of NFSMW (2005) would be nice, but with higher stakes. We should have an end-game hero car, similar to the M3 GTR from NFSMW, but make it a car that isn't already iconic from another game, movie or real life racing, as people wouldn't think of the hero car associated to this hypothetical game, but related to whatever it was previously iconic in, as whatever work that went into making it that car would go to waste as people would want to overwrite that design. Alongside the hero car, we should also have a couple cars that are unique variations of pre-existing cars (Dub Edition cars of MCLA) for other special events (MCLA hard tournaments/FH3 street race bosses). The post-launch support needs to be good, unlike NFSH. Adding cars monthly would be a great start, along with any necessary QoL updates.
Sorry for any formatting or grammatical issues. I’d like to hear any additional features to add into racing games from the feedback of other people or changes that they would prefer. Also, if there are any ideas in here that others would like to emphasize. Any of this content is free for content creators to recycle if that is desired. I’d like to see some of these ideas be passed around and heard to developers on what could be improved upon. Many games have great ideas and I’d like to see them build off of each other’s greatness.
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