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submitted by Honeygain to Honeygain [link] [comments]

Learn How to Make Money Playing Video Games Online with Cashout Proof

Learn How to Make Money Playing Video Games Online with Cashout Proof submitted by ResIncTraining to u/ResIncTraining [link] [comments]

Affiliate Marketing & Gaming: How You Can Make Passive Income While Playing Video Games Check out this video where I show you how to make money online in the gaming industry. https://youtu.be/ed89c6o3o8g Your

Affiliate Marketing & Gaming: How You Can Make Passive Income While Playing Video Games Check out this video where I show you how to make money online in the gaming industry. https://youtu.be/ed89c6o3o8g Your submitted by agodbolt to OnlineMarketingFansOf [link] [comments]

Make Money Online | 13 Ways To Make Money PLAYING VIDEO GAMES in 2020

Make Money Online | 13 Ways To Make Money PLAYING VIDEO GAMES in 2020 submitted by FreedomSaga to GetMoreViewsYT [link] [comments]

How To Make Money Online Playing Video Games In 2020

How To Make Money Online Playing Video Games In 2020 submitted by agodbolt to OnlineMarketingFansOf [link] [comments]

How To Make Money Online Playing Video Games In 2020

How To Make Money Online Playing Video Games In 2020 submitted by agodbolt to shamelessplug [link] [comments]

At what point during a video game play through do you go online to look up solutions or quick ways to make money or whatever?

submitted by singleguy79 to gaming [link] [comments]

Gaming Jobs Online Review - Make Money Playing Video Games

Gaming Jobs Online Review - Make Money Playing Video Games submitted by MartinLe5 to u/MartinLe5 [link] [comments]

5 Tips on How to Make Money Playing Video Games - If you are an enthusiast on video, computer and online games and you want to make something worthy about this interest, you can actually make money playing video games. One of the best ways is to become a game tester.

If you are an enthusiast on video, computer and online games and you want to make something worthy about this interest, you can actually make money playing video games. One of the best ways is to become a game tester.
Indeed, video and online game developers and companies always make sure that the games they release are of best quality and free of glitches as these can often disappoint their target market and correcting errors later can be costly as well. To make sure of this, these companies often hire testers to play, check and re-check the games and make it report glitches and errors.
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submitted by basilita to gaming [link] [comments]

Make Money Online Easily By Referring Your Friends To Play Video Games At Oshi!

submitted by cyborgnine to Makemoneyonlinewithme [link] [comments]

Is there a way to make money playing the video games I love playing online?

Just wondering cause I play a shit load and seeing if it's possible to make money from it and how?
submitted by ErikJR to AskReddit [link] [comments]

OUTRAGE! The free online video streaming service that requires massive amounts of money and infrastructure to maintain stopped allowing me to make money by posting videos of myself playing video games that teams of other people spent years of their time producing. OUTRAGE!

submitted by Bennethon to circlejerk [link] [comments]

How to make money online - Make money by Playing Video Games

How to make money online - Make money by Playing Video Games submitted by makemoneywithgames to videogames [link] [comments]

Advice please. Brother is stealing meds, mooching off parents.

Hi y'all. Xpost from JustNoFamily.
Some context: younger brother, B, is 22. He's failed out of college twice, both times paid for by my parents. He had a job up until recently, but quit because he believed he could make money playing video games online. Regardless, he is still in my parents home, and he does not pay ANY bills, nor help around the house. My dad is currently living out of state for work, my mom is in the family home, and I also live out of state, and have for the last decade.
This all began when I called my mom earlier today to thank for a package she sent me. She seemed really distracted, and definitely didn't remember some things I had told her just last week. Since she does take some meds for health issues, I called my dad to check in and ask if she had seemed weird to him. All of this comes pouring out: B isn't actually making any money playing video games. He's doing nothing to help with the upkeep of the house. Worst, he's stealing painkillers... that are meant for the family pet. (Seriously?)
At this point, I told my dad to call the cops. I don't know how much help they might be, but B has 0 health insurance. I imagine stealing a prescription from an animal has to be at least some sort of crime. Most of all, he needs to get off my parents dime, and stop milking them. I know a large part of this is my mom's inability to let her baby boy go. I've urged them before to kick him out- he's not ever going to be a functional adult if they keep allowing him to live at home rent free and not join the rest of society, imo.
Basically, I'm at a loss. B has talked about moving to the west coast to try gaming out there. God knows why. My dad confessed that if he did it, he's afraid he'll never see his son again, because he's sure he'll die. My priority is my parents first and then my brother. Yes, he's family... but he's burned his bridge with me in a separate incident about 5 years ago when I tried to help him, and he's never shown any remorse for that. Ideally, I'd like to find a situation that gets him the help he needs without bankrupting my parents.
Thanks in advance for any advice you can offer.
(Edit: I talked to my dad after I originally posted this on JustNoFamily. According to my dad, my brother has also stolen actual human narcotics as well, prescribed after my dad had a surgery a few years back. It sounds like this behavior is definitely ongoing and this is just the first I'm hearing about it. My goals from posting here are next steps my parents can take, as I'm not a legal resident of the state they all reside in. I've looked up their eviction laws, and for drug related offences, they only require 3 days notice to evict. However, not sure that is best in this case, and would like advice tailored more toward getting B the help he needs.)
Ninja edit: State in question is Tennessee.
submitted by niko-to-keeks to legaladvice [link] [comments]

Advice please. Brother is stealing meds, mooching off parents.

Hi y'all. I usually float around JustNoMIL, but I really need some advice about my own family.
Some context: younger brother, B, is 22. He's failed out of college twice, both times paid for by my parents. He had a job up until recently, but quit because he believed he could make money playing video games online. Regardless, he is still in my parents home, and he does not pay ANY bills, nor help around the house. My dad is currently living out of state for work, my mom is in the family home, and I also live out of state, and have for the last decade.
This all began when I called my mom earlier today to thank for a package she sent me. She seemed really distracted, and definitely didn't remember some things I had told her just last week. Since she does take some meds for health issues, I called my dad to check in and ask if she had seemed weird to him.
All of this comes pouring out: B isn't actually making any money playing video games. He's doing nothing to help with the upkeep of the house. Worst, he's stealing painkillers... that are meant for the family pet. (Seriously?)
At this point, I told my dad to call the cops. I don't know how much help they might be, but B has 0 health insurance. I imagine stealing a prescription from an animal has to be at least some sort of crime. Most of all, he needs to get off my parents dime, and stop milking them. I know a large part of this is my mom's inability to let her baby boy go. I've urged them before to kick him out- he's not ever going to be a functional adult if they keep allowing him to live at home rent free and not join the rest of society, imo.
Basically, I'm at a loss. B has talked about moving to the west coast to try gaming out there. God knows why. My dad confessed that if he did it, he's afraid he'll never see his son again, because he's sure he'll die. My priority is my parents first and then my brother. Yes, he's family... but he's burned his bridge with me in a separate incident about 5 years ago when I tried to help him, and he's never shown any remorse for that. Ideally, I'd like to find a situation that gets him the help he needs without bankrupting my parents.
Thanks in advance for any advice you can offer.
submitted by niko-to-keeks to JUSTNOFAMILY [link] [comments]

Why Is R* obsessed with GTA V? Why wouldn't they want to expand on RDR2?

GTA V is 5 years older than RDR2 and it's just a recycling of the same game. Why does GTA V get re-re-released and updates and DLC? RDR online is fun, but they've never once touched the base game in a meaningful way.
Edit: i agree that GTA V is very financially beneficial, but why is R* ignoring their success with Red Dead? It is the best looking game i have ever played and it just bothers me that they won't do anything with it
submitted by blackplatypus77 to rockstar [link] [comments]

The community doesn’t understand game development - A very long post from a game designer

I’ve been playing Destiny for quite some time and I’ve enjoyed the community around it a lot, but the one thing that frustrates me the most about Destiny is how little the community actually knows about game development. It’s driving me crazy, so I wrote this whole thing down. I’m a game designeproducer myself, I’ve never worked on a project as massive as Destiny (not many people ever do), but I have worked on several gaming projects, some of them big in large companies, some of them small gaming apps. I know enough to explain the basics here, but I’m definitely not the ultimate authority on videogames and I’m not representing Bungie whatsoever, everything here is only from my experience. My goal here is to give you some useful info and calm my mind about this.
The Destiny community is incredibly vocal, especially this sub, which is generally a good thing, but the lack of understanding really damages not only the enjoyment of the community members but also the game itself IMO. I’ll explain some of the basics I think any hardcore fan should know here with an example and then I’ll outline some specific problems.
How Games Are Made
A videogame pipeline can be simplified into this flow: Demand from the top/the market -> top management decision -> design and prototyping -> development and feedbacks -> in house testing -> public testing -> marketing and publishing -> data collecting and analysis -> feedback implementation. It’s a circle that applies to everything from the big picture like the main campaign, to the smallest details like colors of shaders or proofreading of even the smallest posts. Every decision made in this system, even the tiniest ones, has to be debated, supported by data and expertise, approved in multiple places based on the priority, and checked multiple times after it’s implemented.
Game developers, especially in a powerhouse like Bungie, are very skilled, talented, experienced, and passionate people who always do their best to navigate that flow to satisfy the demands with a quality product delivered on time. I can’t stress this enough, developers (including QA testers, designers, artists, marketing, publishing, the whole team) are pretty much always incredibly hard-working people with a love for video games, because otherwise, they would never stay in this scummy business. They’re underpaid, overworked, and most likely overqualified for what they have to do. Some of them know almost everything there is to know about their field and they’re always improving as well.
Because video games, especially gargantuan living games with real-time action combat like Destiny, are insanely complicated, you need sometimes hundreds of experts to put them together. The pipeline needs to be perfectly planned, flexible so you can adapt to problems, and also easy enough to implement so you can deliver the product on time. All of these factors result in a tight-rope walk that never ends.
Now it’s time for an example. Let’s say during Season of the Worthy you get an assignment to create a catalyst for Thorn that would make it more popular in PVE, but doesn’t make it overpowered in PVP. Seems simple enough, right? There are dozens of posts about this topic on this subreddit, how hard can it be. The answer is, very, very hard.
You start working on your designs. You analyze all other exotic catalysts and hand cannon perks in the game - how they were made, their philosophy, psychological effects, and how they influence gameplay, you discuss everything in your team. When you create your first version, your design lead tells your whole team that hand cannons are getting a range buff and Thorn is now a 140 RPM and you have to adjust your design. After that, your priorities get shifted to helping with Beyond Light and the DSC weapons so it’s finished on time, so you put Thorn on hold. You don’t want to waste time though, so you give the art team an assignment to create the catalyst icon.
After two months of work on Beyond Light, you come back to Thorn, but now you basically have to start over because the future meta has changed so much. You create new designs and this time they’re approved by management, so you move onto prototyping. Developers are way too busy debugging and QA testing Beyond Light, so they have no time for Thorn and that task gets put into their To-Do list. You have no choice but to move onto your other tasks and start working on weapons for seasons 13 and 14.
When development starts finally working on Thorn, they find an exploit in your design that would allow it to two tap in PVP, you have to rework it again and hope they’ll have time to implement it this time. They don’t and the Thorn catalyst now officially misses its deadline and is pushed from Beyond Light. The marketing team doesn’t hear about it though, so they publish the icon you had made four months ago, leaking the catalyst coming out. This is of course your fault, but these things happen during all the chaos and there was almost nothing you could have done.
When you finally push this task through and it’s checked and approved dozens of times in different places (weapon design team, design lead, writing, sandbox team, development, QA, studio director, etc.) you have to make sure it’s published correctly in the right build, it has all necessary descriptions and marketing texts done and translated into all languages and the community managers know about it so they can get ready to collect data.
This single task took you a year to complete even when you did your best to do it fast and well and I left out about 90% of problems you would normally encounter. THIS is game development.
Community Attitude and Feedback
Now we get to why the uninformed community hurts the game so much. This sub would only see Thorn getting a catalyst and it would immediately be flooded with posts like “The catalyst sucks in PVE, buff pls”, “Bungo doesn’t care, the catalyst sucks for Warlocks” and a few “Why catalyst for Thorn, but not for Skyburner’s Oath”, completely missing the point of the catalyst and adding nothing to the discussion.
Bungie devs are way more informed, skilled, and experienced than us, the community. The only feedback they are interested in from us is quantitative - basically what we like and what we don’t like about the game. Any posts giving them ideas, elaborate reworks, or straight up negative outrage will accomplish nothing, because they already know everything about the game and discuss it daily in way more detail than we could ever imagine. The only qualitative feedback they should collect and measure is from content creators and the top 1% of the player base because those people actually know some aspects of the game Bungie doesn’t. I know it may sound like the hated “Bungo only listens to sweats and Youtubers”, but that’s kinda the point, they should be listening.
It doesn’t mean that our voices are ignored or not listened to. I would bet all of my money that all forums are constantly monitored and analyzed. The truth is, however, that the only valid opinion we can give that Bungie should consider is what aspects of the game we like, and what aspects we don’t. Anything beyond that we already tell them through data they collect from our play sessions.
As I wrote above, any change within this massive game is complicated and could take months or years to be implemented, so being upset we don’t have everything now is just useless. Bungie is hard at work to make good stuff, we should respect them more and not bring out the pitchforks every time a season slows down a bit and we can’t play for four hours a day every day for the whole year. There will always be problems in a live game and they are doing a fantastic job, I can’t even imagine how much work must go into it. So before you post about something in the future, take a moment to think about the process and figure out what exactly you can provide to the devs with your feedback, because otherwise, you’re fanning the flames on something that probably isn’t actually burning. It’s just taking its time as it should.
With all of the above said, it isn't the community's fault that we're not informed. The fault lies entirely with Bungie not educating people enough and this problem could be avoided.
Reasons Why Things Suck
I’ll close by giving my two cents on why the game isn’t perfect and never will be, just so you know where the community's frustrations should go.
  1. The biggest reason that influences everything - Bungie is a company owned by a group of shareholders that will always force the studio to grow and provide more profit. With every extra dollar, the value of the company grows and the board of directors gets richer and because of the super predatory capitalism we live in now, Bungie has to justify every single decision with a monetary value. It's not the fault of the devs, they don't make much money themselves.
  2. The game is massive and always online. I’m pretty confident that no other studio would be able to support Destiny for so long without the game completely crashing down. Technology always evolves and it’s almost impossible to keep a living game up to date, so some parts of the front end of the game will always suck because Bungie has to upkeep the back end we will never get to see.
  3. The project has been going on for a decade, which leads to people wanting to naturally move on. Replacing team members on a living game is very difficult, which leads to problems and delays.
  4. The community is not educated about the game enough, which is why I ended up writing this. The continuous cycle of negative outrage that comes from a lack of understanding damages the game because the devs are forced to deal with it without disclosing information. If people knew more, they could help Bungie, but no company that wants to make big profits will ever open up its communication because it would show just how many decisions are influenced by the search for profit.
That’s it, sorry for the length of this essay. I hope you learned something and let me know if you’d be interested in more stuff like this (takes on sunsetting, sandbox, etc.). I would like to give people more info so they don’t waste their precious time on stuff completely outside of their control and maybe educate people about the industry. I love the game and I hope you’ll appreciate it a bit more now.
Edit 1:
This post is not meant as a defense for the faults of the game or an excuse for bad decisions, it's meant as a resource to give you perspective and information. If you believe the game is not as good as it was promised to be or disagree with some design choices made, you are of course entitled to your own opinion, and there are quite a few things I myself absolutely hate in Destiny. I can't answer questions related to design on Destiny with confidence, because I don't work for Bungie and I won't speculate much on why certain decisions were made. I can give you my opinion on stuff like sunsetting based on my experience in another post, but ultimately it's only speculation with little benefit. All I will say is that there is always more stuff we don't know about the game than we do know and design should be judged in context.
When it comes to questions related to Bungie's scummy tactics when it comes to monetization and bad communication, I agree with you, as I said above. Money is the biggest factor of why Destiny suffers and the best way for us to do anything about that is to stop buying it. I know it's a cliche statement, but it's true.
And lastly, for the comments saying stuff like "shut up, Bungie sucks and you know it", please read what I said again and think about it. The devs most likely love the game just as much as you once did, if not much more.
Edit 2:
I'll add one thing that keeps popping up. It's clear that Destiny is a product developed for profit, so if your outlook is "I don't want to know about development, I'm just an unhappy consumer that didn't like this product", I agree as would most likely everybody that it's absolutely a valid stance, but that's not what my post was about. If that's how you see any product, you should tell the producer why you didn't like it if you care enough to do so and move on. The post is meant to inform people who don't want to move on from Destiny, especially those who continuously engage with the product from a place of understanding even if they don't have it, which wastes their time and does nothing for the product. If you don't like this game or any other game, it's absolutely OK and you should move on from playing it, complaining about things you don't want to understand won't help you achieve what you want and only makes the game worse. As I said above, the best way to show your disagreements is not to support the company and if you don't like Destiny, please stop playing it and take care of yourself. Your time is valuable, don't give it away to someone you don't agree with.
Edit 3
This will be the last edit on this post. I appreciate all the awards and great discussions happening below, but holy cow did this get a lot of vitriol. I expected a lot of negativity, but it still surprised me. It's partially my fault for trying to talk about so much with not enough room so I'm sure I made a few mistakes. I'll reply to a few things that I want to make clear and then leave this alone, it's way too long anyway.
If you see any malicious intent, attacks, arrogance, or "Bungie shilling" between the lines, I put none there, at least not on purpose. My goal was to inform, as I said right at the start, so if you see any other agenda, it's not there and my writing either wasn't clear enough, or you're looking for something that I didn't write. Take the post for what it is, a stranger on the internet telling you something you may not know from their experience. If you disagree with me, downvote the post and explain why, no need to insult anyone, you're once again wasting your precious time.
I didn't mention management as a problem on Destiny, because I don't know enough about it. Leadership is very often a problem on any collaborative projects but calling someone out without the necessary data is exactly what I warned about in my post, so I won't comment on it, but feel free to disagree with me. Maybe you know more about the subject than I do and I'll be happy to read your reply.
I never put myself up as an ultimate authority on the subject, all of this is just basics I thought hardcore fans should know and I communicated that. This post was already very long and I didn't have time, nor did I want to describe theory in detail, so insulting me over not explaining how scrum works in a post meant for people with no experience is not necessary. If you want to argue about production methodologies, my reasoning on examples given, and how healthy management looks like with me please feel free to message me and I'm sure we'll have a cool conversation, I'd love to hear about your experience from working in gaming.
And that's it, I hope you got something out of this. Have a great day and see you around.
submitted by Theseus17 to DestinyTheGame [link] [comments]

Super Mario 3D World + Bowser's Fury - Review Thread

Game Information

Game Title: Super Mario 3D World + Bowser's Fury
Platforms:
Trailer:
Developer: Nintendo
Review Aggregator:
OpenCritic - 89 average - 94% recommended - 50 reviews

Critic Reviews

Destructoid - Chris Carter - 10 / 10
To be clear, I'd still wholly recommend this version of 3D World even without Bowser's Fury. The tweaks are small overall, and Bowser's Fury isn't going to sate the most hardcore of Mario fans looking for a brand new game, but the package as a whole is magical. If you were one of the many who missed out on this Wii U classic, fix that.
Digitally Downloaded - Matt Sainsbury - 5 / 5 stars
An exceptional first release for Nintendo in 2021
GamesBeat - Mike Minotti - 5 / 5 stars
You can play a lot of 3D Mario games on your Switch. Super Mario 3D World + Bowser’s Fury is just as good as any of them. It contains makes the Wii U game feel better than you remember, and the bonus campaign makes the package one of the best ports Nintendo has brought to the Switch.
God is a Geek - Adam Cook - 10 / 10
Despite multiplayer now being online, it still feels superfluous, but otherwise Super Mario 3D World + Bowser's Fury might just be one of those fabled "perfect" games.
Nintendo Life - Chris Scullion - 10 / 10
Super Mario 3D World remains one of the better linear Mario games, and anyone playing it for the first time is in for an absolute treat. Add to that the curious bonus adventure that is Bowser's Fury and you've got a package that provides great value for money. It isn't without its flaws, but most of these (online multiplayer, repetitive missions in Bowser's Fury) relate to the new additions; the main game itself remains as pure and perfect as it was seven years ago. Had it just been Super Mario 3D World on its own, we'd be thoroughly recommending it anyway; Bowser's Fury is just the cherry on top.
VG247 - Alex Donaldson - 5 / 5 stars
Bowser’s Fury is a short experience – it’ll take a competent player a couple of hours to see all it has to offer, and a few hours more to drive it all the way to 100% completion – but it’s completely worthwhile. It has some great surprises, which is why I talk about it in such generalized terms. Bowser’s Fury would’ve made a great download-only, budget-price stand-alone – so as a bonus included with an already excellent game, its value can’t really be overstated.
Atomix - Alberto Desfassiaux - Spanish - 98 / 100
The best way to play on of the greatest Mario's games. Also, Bowser's Fury is an ambitious expansion with a lot of new ideas.
PowerUp! - Leo Stevenson - 9.8 / 10
Super Mario 3D World + Bowser's Fury is a showcase of the game design mastery which has made Nintendo the best in the business.
Nintendo Blast - Eduardo Comerlato - Portuguese - 9.5 / 10
Super Mario Mario 3D World + Bowser’s Fury is a package that offers two different ways to experience one of the best 3D Mario adventure, making it ideal for the franchise’s 35th anniversary celebration. There is no doubt that the game is a two-way diversion, able to preserve elements of the past and paint majestic novelties around it, as Bowser Jr. does with his paintbrush in the new and fascinating Bowser’s Fury.
SECTOR.sk - Matúš Štrba - Slovak - 9.5 / 10
Super Mario 3D World is still great, fun and really rich in content. Bowser's Fury adds new layers of gampleay inspired by Sunshine to enjoy.
The Games Machine - Stefano Calzati - Italian - 9.5 / 10
Super Mario 3D World + Bowser's Fury is an explosive pack. 3D World returns with an improved pace, while retaining the stellar gameplay that characterized it when it first launched, and of course being still as hilarious as it was back then. Bowser's Fury takes the lesson a step further, creating a small and dense open world that will put you to the test with a sense of urgency unlike any other Super Mario game. The result, needless to say, is pure, unadulterated joy.
Game Informer - Brian Shea - 9.3 / 10
This package combines tried-and-true gameplay and level design with unique concepts (plus an all-new game) to earn its place among the elite games in the franchise
Hobby Consolas - David Martinez - Spanish - 93 / 100
It´s not one, but two great platformers for Nintendo Switch. One of the greatest Wii U games (with improvement such as online multiplayer and photo mode) and a new Mario 3D game, not as big and ambitious as previous games, but equally fun and full of surprises.
Spaziogames - Valentino Cinefra - Italian - 9.3 / 10
If you love platforming (and cats) this is an absolute gem.
Video Chums - A.J. Maciejewski - 9.2 / 10
Super Mario 3D World is an excellent game so if you still haven't played it or simply want it on Switch, this will make a wonderful addition to your gaming library. Oh, and you also get a fantastic bonus game with Bowser's Fury so how could you go wrong?
Wccftech - Rosh Kelly - 9.1 / 10
Super Mario 3D World shows why Mario is an ageless franchise, with the seven-year-old game providing fresh fun and a delightful experience. Bowser's Fury is the exact opposite, showing just how exciting and experimental the series can be.
Critical Hit - Brad Lang - 9 / 10
Super Mario 3D is a great game to play solo or with friends and shows off some of Nintendo's best level design yet, while Bowser's Fury is an inventive take on the Mario formula that's more generous with its content than it ought to be. Both games make for a fantastic bundle and should be checked out by fans and non-fans alike.
GameMAG - Александр Копанев - Russian - 9 / 10
Super Mario 3D World + Bowser's Fury for Nintendo Switch effectively handles two important tasks: introducing new players to the classic game that came from the Wii U, as well as pleasing hungry fans with new great content. Definitely a must-play for all Super Mario fans!
GameSpew - Kim Snaith - 9 / 10
Aside from some repetition between the two titles, Super Mario 3D World + Bowser’s Fury is a joy from start to finish.
GameSpot - Steve Watts - 9 / 10
Super Mario 3D World + Bowser's Fury packages one of the best recent Mario games with a delightfully odd new experience.
Gameblog - Thomas Pillon - French - 9 / 10
Thans to its many clever tweaks, Super Mario 3D World + Bowser's Fury give the player many reasons to enjoy a great 3D platformer, now a little bit faster, and with friends around the globe online. Let's not forget Bowser's Fury, a tiny open world adventure which rightfully mixes gameplays from the Wii U and Switch episodes, and delivers a strong experience with a twist.
GamesRadar+ - Sam Loveridge - 4.5 / 5 stars
Quirky, creative, and constant good fun, Super Mario 3D World + Bowser's Fury blends Mario gameplay old and new with great success, creating a title that feels worthy of his 35th birthday celebrations.
IGN Italy - Mattia Ravanelli - Italian - 9 / 10
Simple and immediate, beautiful to see and fun even in multiplayer, Super Mario 3D World is the "what if" of the history of Super Mario. But with obvious limitations compared to Super Mario Odyssey and the other chapters in 3D. Bowser's Fury tries to beat new paths, without avoiding a few slips.
Metro GameCentral - 9 / 10
One of the best modern Super Mario titles is made that little bit better and accompanied by a brand-new game that bends the formula in new and exciting ways.
NintendoWorldReport - Neal Ronaghan - 9 / 10
If you've never played 3D World before or haven't touched it since the Wii U days, this is well worth the price of admission. Prospects get a little tougher if you're not interested in going through 3D World, because while Bowser's Fury is amazing, it's still approximately less than 10 hours of gameplay even if you do everything. But no matter what: Super Mario 3D World + Bowser's Fury might be one of the strongest Mario games available on Switch. The base game is fun and varied, while Bowser's Fury offers a distinctive, inventive, and superb open-world 3D Mario experience.
PCMag - Jordan Minor - 4.5 / 5 stars
Super Mario 3D World is an incredible and underplayed Wii U adventure that's now available on Switch. But Bowser’s Fury steals the show with its exciting and fresh take on a 3D Mario game.
Press Start - Shannon Grixti - 9 / 10
Super Mario 3D World + Bowser's Fury is a fantastic package that showcases what makes Nintendo games so special. Super Mario 3D World is just as good as when it released, and Bower's Fury is a surprisingly good standalone adventure that paves the way for the future of Mario.
Screen Rant - Riley Little - 4.5 / 5 stars
Bowser's Fury adds so much to the Wii U port.
Stevivor - Ben Salter - 9 / 10
Super Mario 3D World + Bowser’s Fury is a delightful double act. Super Mario 3D World holds up well, and offers a unique multiplayer experience that works particularly well on Switch. Its opening worlds are designed to cater for that varied audience, while the second half injects some much needed difficulty and is best played solo. Bowser’s Fury is experimental in nature, and offers something completely different with a fully open world housing plenty of Shines to collect at a rapid pace. While neither quite reaches the dizzying heights of Super Mario Galaxy or Odyssey, it is a double dose of Mario doing things differently, and a fitting finale to Super Mario’s 35th anniversary.
The Digital Fix - Stephen Hudson - 9 / 10
Near-perfect platforming, gorgeous visuals and a joy-filled soundtrack make Super Mario 3D World + Bowser's Fury one of the best Mario titles of all time, and an essential purchase for all Switch owners.
TheGamer - Dave Aubrey - 4.5 / 5 stars
Ultimately, Super Mario 3D World, in this package, is the best that game has ever been, with the increased speed and ease of multiplayer access making it far more enticing than ever before. Bowser’s Fury, meanwhile, is essentially the Super Mario Odyssey DLC that never was. It feels like Odyssey’s level and game design sensibilities, but placed in the Super Mario 3D World game engine, with all of the power-ups and quirks that game has to make something truly unique. Putting both of these games in one package is the best decision that Nintendo has made in a long while, as Super Mario 3D World + Bowser’s Fury is one of the best Mario offerings available on Nintendo Switch, which is lofty praise given the existence of Super Mario Maker 2. Now it just needs the option to play again, but as Luigi.
TheSixthAxis - Jason Coles - 9 / 10
I can't really recommend Super Mario 3D World + Bowser's Fury enough. Whether you've played the original game before or not, the addition of online multiplayer is a big win, while Bowser's Fury is a testament to just how pure a Mario game can be while still feeling fresh and exciting. Put simply; this is an essential game for Mario fans.
TrustedReviews - Jade King - 4.5 / 5 stars
Super Mario 3D World + Bowser's Fury is both a welcome return for a platforming classic and a novel expansion of what made the game so special back on the Wii U. There's a solid chance that millions of players missed out on its excellence back in 2013, so now is the perfect time to take it for a spin.
Twinfinite - Chris Jecks - 4.5 / 5
The real star of the show, however, was Bowser’s Fury, which innovates on the foundations laid by previous 3D titles, to provide some of the most enjoyable, open-world platforming I’ve had the pleasure of playing. This is a must-buy for Switch owners and Mario fans alike and is sure to tide you over the next couple of months.
IGN Spain - David Soriano - Spanish - 8.8 / 10
Super Mario 3D World has aged quite well. It is still a very enjoyable adventure, updated in its rhythm and different enough from Super Mario Odyssey for those who came to Switch without going through Wii U to discover it. The big surprise is Bowser's Fury, which transcends the concept of simple DLC and adds mechanics and novelties of epic dimensions.
AusGamers - Kosta Andreadis - 8.6 / 10
It's also as strange as Mario's team-up with a sentient hat that for some reason lets him Being John Malkovich a dinosaur.
COGconnected - James Paley - 80 / 100
These two titles offer distinct, yet familiar, Mario experiences.
Cubed3 - Az Elias - 8 / 10
Super Mario 3D World may not have had much added to it aside from an online function that is limited to only saving progress for the host, but it didn't necessarily need much else. Nintendo successfully found a way to evolve the 2D classics without going open world, and the result is one of the most consistently fresh and enjoyable games around, which, despite lacking the challenge of the NES games, has something for just about everyone. The bonus Bowser's Fury solo adventure is an absolute delight with a brilliant core idea that adds a crazy tension to Mario platforming, but it is hard to present a case for purchasing this pack just to play it. Whilst full of great content, it is too short-lived to feel worth the asking price, and really needs a standalone purchase option. When taking both games into account for those that have not played the original Wii U title, though, this is a cracking bundle of Mario goodness that encapsulates what everyone knows and still loves about the moustachioed hero after an enduring thirty-five years.
Daily Mirror - James Ide - 4 / 5 stars
Bowser's Fury offers some great new ideas and is much more than a simple DLC. It's a great Mario game in its own right, with enough to entice those who played 3D World before with a wholly new and compelling experience, as well as offering one of the most epic showdowns in Nintendo history.
Bowser's Fury is a great take on 3D Mario and finally makes Bowser the menacing villain he deserves to be. The game's only flaw is that it left me wishing there was more of it.
EGM - Michael Goroff - 8 / 10
Super Mario 3D World + Bowser's Fury is the Wii U port that Switch owners have been waiting for. Besides the inclusion of online multiplayer, 3D World is the same good game that players already experienced on the Wii U, and fans of the series who missed it the first time around will enjoy its hybridization of 2D and 3D Mario gameplay. But the highlight of the package is Bowser's Fury, a scaled-down but surprisingly robust mini 3D Mario game that actually takes some chances.
Enternity.gr - Leonidas Mastellos - Greek - 8 / 10
Super Mario 3D World + Bowser's Fury achieves its goal as a package and not as individual experiences
Guardian - Keza MacDonald - 4 / 5 stars
One of the brightest and cutest Mario games with a novel adventure as a side dish
Telegraph - Tom Hoggins - 4 / 5 stars
This Switch remaster of the Wii U outing for Nintendo's famous plumber comes with online co-op and the strangest Mario adventure yet
Washington Post - Jhaan Elker - 75 / 100
Even with the Bowser’s Fury miss, the content is worth it. If you want one of the best and most versatile multiplayer experiences to date for the Nintendo Switch, online or offline, go with Super Mario 3D World + Bowser’s Fury.
CGMagazine - Jordan Biordi - 7 / 10
I don’t think Super Mario 3D World + Bowser’s Fury annoys me as much as it did on the Wii U, since the Switch already has the best Mario ever made on it; and I do think there is fun to be had with these games, even though I find them to be fairly frustrating. I would still recommend them if you enjoyed the originals, or maybe wanted to play them with younger gamers. Even though I might not go back to it very often, I don’t regret the time spent with it.
IGN - Cam Shea - 7 / 10
Two solid platformers in one; neither of which approaches the franchise's most dizzying heights.
Ars Technica - Kyle Orland - Unscored
Bowser’s Fury works just fine as an added bonus packaged with an under-appreciated platforming gem from the Wii U era. If you’ve never played 3D World before, this is a great chance to catch up on a fresh take on 3D Mario design. If you’re mainly interested in Bowser’s Fury, though, maybe wait until the strong ideas get expanded into a full, standalone game.
Eurogamer - Martin Robinson - Recommended
3D World's feast of all things Mario is joined by a fittingly experimental, hugely enjoyable - if slightly scrappy - expansion.
Kotaku - Ian Walker - Unscored
Super Mario 3D World + Bowser’s Fury is essentially the same game on Switch that some of you may have experienced on Wii U. While there’s no denying that the new hardware can’t keep up with the game’s ambitions at times, this bundle is at its core another fantastic Mario experience.
Polygon - Chris Plante - Unscored
Super Mario 3D World + Bowser’s Fury is a fantastic double feature
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Super Mario 3D World + Bowser's Fury Review Thread

Game Information
Game Title: Super Mario 3D World + Bowser's Fury
Platforms:
Trailer:
Developer: Nintendo
Review Aggregator:
OpenCritic - -1 average - -1% recommended - 1 reviews
Critic Reviews
Destructoid - Chris Carter - 10 / 10
To be clear, I'd still wholly recommend this version of 3D World even without Bowser's Fury. The tweaks are small overall, and Bowser's Fury isn't going to sate the most hardcore of Mario fans looking for a brand new game, but the package as a whole is magical. If you were one of the many who missed out on this Wii U classic, fix that.
Nintendo Life - Chris Scullion - 10 / 10
Super Mario 3D World remains one of the better linear Mario games, and anyone playing it for the first time is in for an absolute treat. Add to that the curious bonus adventure that is Bowser's Fury and you've got a package that provides great value for money. It isn't without its flaws, but most of these (online multiplayer, repetitive missions in Bowser's Fury) relate to the new additions; the main game itself remains as pure and perfect as it was seven years ago. Had it just been Super Mario 3D World on its own, we'd be thoroughly recommending it anyway; Bowser's Fury is just the cherry on top.
PowerUp! - Leo Stevenson - 9.8 / 10
Super Mario 3D World + Bowser's Fury is a showcase of the game design mastery which has made Nintendo the best in the business.
Nintendo Blast - Eduardo Comerlato - Portuguese - 9.5 / 10
Super Mario Mario 3D World + Bowser’s Fury is a package that offers two different ways to experience one of the best 3D Mario adventure, making it ideal for the franchise’s 35th anniversary celebration. There is no doubt that the game is a two-way diversion, able to preserve elements of the past and paint majestic novelties around it, as Bowser Jr. does with his paintbrush in the new and fascinating Bowser’s Fury.
Video Chums - A.J. Maciejewski - 9.2 / 10
Super Mario 3D World is an excellent game so if you still haven't played it or simply want it on Switch, this will make a wonderful addition to your gaming library. Oh, and you also get a fantastic bonus game with Bowser's Fury so how could you go wrong?
Gameblog - Thomas Pillon - French - 9 / 10
Thans to its many clever tweaks, Super Mario 3D World + Bowser's Fury give the player many reasons to enjoy a great 3D platformer, now a little bit faster, and with friends around the globe online. Let's not forget Bowser's Fury, a tiny open world adventure which rightfully mixes gameplays from the Wii U and Switch episodes, and delivers a strong experience with a twist.
Press Start - Shannon Grixti - 9 / 10
Super Mario 3D World + Bowser's Fury is a fantastic package that showcases what makes Nintendo games so special. Super Mario 3D World is just as good as when it released, and Bower's Fury is a surprisingly good standalone adventure that paves the way for the future of Mario.
AusGamers - KostaAndreadis - 8.6 / 10
It's also as strange as Mario's team-up with a sentient hat that for some reason lets him Being John Malkovich a dinosaur.
COGconnected - James Paley - 80 / 100
Quote not yet available
Cubed3 - Az Elias - 8 / 10
Super Mario 3D World may not have had much added to it aside from an online function that is limited to only saving progress for the host, but it didn't necessarily need much else. Nintendo successfully found a way to evolve the 2D classics without going open world, and the result is one of the most consistently fresh and enjoyable games around, which, despite lacking the challenge of the NES games, has something for just about everyone. The bonus Bowser's Fury solo adventure is an absolute delight with a brilliant core idea that adds a crazy tension to Mario platforming, but it is hard to present a case for purchasing this pack just to play it. Whilst full of great content, it is too short-lived to feel worth the asking price, and really needs a standalone purchase option. When taking both games into account for those that have not played the original Wii U title, though, this is a cracking bundle of Mario goodness that encapsulates what everyone knows and still loves about the moustachioed hero after an enduring thirty-five years.
Enternity.gr - Leonidas Mastellos - Greek - 8 / 10
Super Mario 3D World + Bowser's Fury achieves its goal as a package and not as individual experiences
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Promo for a video game gamer girl "playdate" service that's currently asking for money on Kickstarter.

Promo for a video game gamer girl submitted by railsman to cringe [link] [comments]

The descent into GME groupthink: a deep dive

Hi, guys. I know we're trying to limit the old WSB talk, but I've been thinking a lot about the GME threads, and this won't fit as a comment, so I hope it's alright that I post this here. I'm shocked by what the community has become, and I'm sure you're seeing it, too: the onslaught of misinformation, delusion, emotional volatility not unlike GME's volatility, and (since Friday) sells at massive losses and debt... Oof. It hurts to see it. (But I still can't look away.) WSB has experienced massive communal losses like this before, but never like this. How did it go from a simple stocks subreddit to an echochamber of GME hype and conspiracy theorists? The threads from even just a month ago were radically different than what they were a week later, and even more different than they are now. It's fascinating. It certainly raises a lot of questions.
Here's my opinion: The GME community has plunged into groupthink faster than their stock price plunged to the ground (if you're not familiar with groupthink, check this out). But how did this happen so quickly?
Let's take a deep dive.

Forming a collective identity

We'll start at the basics. Formation of a collective identity is a necessary first step; you can't develop groupthink without the group part. From where I see it, WSB as its own collective identity certainly helped speed up the process of forming GME's identity. When the sub boomed, most members were, at first, generally welcoming (if not by old sub members, then by the thousands of new ones pouring in), and the lingo was easy to learn. It was easy to feel apart of the community. Not only that, it was exciting for new subs: GME brought a sense of solidarity. Just check out this thread to see what I mean. Whether their goal was to 'stick it to hedge-funds' or get rich quick, all new subs who didn't know much about investing felt an expectation, and maybe even certainty, in their GME investment: an upward spike was coming, it was only a matter of when.

Rhetoric

Rhetoric is very important to a collective identity. It's like an inside joke; other people might not get it, but you and your friends do. I was playing a multiplayer video game the other day, and someone came in the lobby with the username GME. Another player in the lobby got excited when he saw it. He said, "WSB?" and the first person answered, "to the MOOOON!" Instant friendship. Rhetoric strengthens camaraderie. It makes you feel like you're part of the "in" crowd.
This is another reason that the existence of the WSB community probably aided in the rapid formation of GME identity: new subs quickly took on WSB rhetoric. Diamond hands vs. paper hands, to the moon... you get the drift. New investors wanted to feel part of WSB, and rhetoric is one of the easiest ways to do it.
I want to talk specifically about the terms "diamond hands" and "paper hands" for a moment. These are very important terms for the GME identity. Prior to the GME explosion, I think WSB members would agree that diamond hands and paper hands didn't really mean that much. I would even say that diamond hands were viewed somewhat negatively.
Regardless, those terms are loaded with some heavy positive and negative correlations, and without the self-deprecation and self-awareness generally present in WSB, the use of those terms could easily slip into the beginnings of discrimination-- which is exactly what happened when GME took over. To newcomers, diamond hands sounded great! If you're investing in GME, you're not only part of the in crowd: you've got diamond hands. The sellers? They've got paper hands. They suck. You don't want to be one of them; they're gonna wish they were one of you. Now, we're subtly digging deeper into that "us vs. them" narrative.

A sense of urgency

Throughout the GME boom I saw a lot of people ask, "is it too late to get in now?" The general response: No. But you need to get in NOW.
There was a real feeling of time sensitivity, and there was a lot of uncertainty surrounding it: who knows if you missed your only chance in? Easily-swayed, brand-new investors wanted to get in. The idea of making easy money was certainly appealing, and there was an undeniable FOMO factor. When the young investor became interested enough to ask if it's too late and became spammed with comments to get in now, it probably felt like an easy decision to make. It probably made GME profits feel like an inevitability. Who were they to know any better?
Even if our brand-new investor had a chance to profit on GME, there were a lot of red flags in their decision to invest at all. They were emotionally investing, and there's lots of signs that point to it. And just like any emotional investor, once they were in, the easy-swayed, brand-new investor felt the actual implication of investing actual money like they'd never expected. They might have been certain of GME's upward movement before, but now, they felt the dips a lot more. I don't need to tell you how volatile GME's dips were-- they were bad. Our brand-new investor probably tried not to panic; the diamond hands vs. paper hands rhetoric probably played a large role in their ability to stick around. Our new investor didn't want to be a paper-handed fool. And they probably tried to convince other people to get in with the very same rhetoric, too. They had to! Their money was on the line now, and the end goal was to get enough people to invest so that the squeeze will happen, right? Right??
Oh, the squeeze. The very reason for our GME adventure. Because of its role, there was a lot of information being touted about short squeezes, a lot of copy-and-paste action, and a lot of outdated sources. People relied on a website called isthesqueezesquoze.com without much consideration into who was running it, or if it was updating in real time, or even how it would determine if the squeeze had been squozed. Eventually, the message seemed to become: if other people sell when they want to, then the stock price and volume will go down, and hedge-funds will cover their shorts, and our brand-new investor will be left with nothing. That's not fair, right? We can't even squeeze if people aren't buying on the dips, right? We're all in this together, right, guys??
Uh oh. You see where this is going?

Group polarization

Group polarization, which is a common red flag for groupthink, is the tendency of a group to make decisions that are more extreme than the initial inclination of its members. You've seen it: that leftist friend you have starts hanging out with other leftist people, and they become even more leftist.
For the GME-community, mid-to-late January was likely the biggest push for polarization. At this time, we had the emergency of more GME-community "enemies:" the mainstream media and big brokers. MSNBC called the GME movement a terrible idea, hedge-funds cried about their losses on air, interviewees suggested that WSB could be considered insider trading, others called WSB's move cheap and illegal. Shortly after the media attacks, Robinhood and other brokers began to shut down trading. The media coverage sucked, but this was a lot worse. Now, it was personal. GME couldn't trust the news, but now, GME couldn't even trust their brokers.
GME was angry. The threads were spammed. The general sentimentality was hurt, betrayal, mistrust, and war cries: how come hedge-funds are allowed to play dirty tricks but we're not? The news is owned by a bunch of rich guys, so of course they would be against the GME movement. The "us vs. them" narrative dug deeper, and now, it had more meaning: we're the underdogs! We'll fight our way up to the top by ourselves! Us vs. them!
The more that the GME-community grew, and the longer that they gathered in their threads, the more they mistrusted the stock market, and the easier it became to blame a lot of things on them. Not only that, but they felt more right. GME will skyrocket. This is getting national attention because we are succeeding. You can literally see the real-time descent into group polarization in the memes they used: "GME $100 is not a joke" became "GME $1,000 is not a joke," and then $5,000, and then $10,000, and then $20,000..... I believe there are some people out there that genuinely thought GME could break 5 digits. A lot of people genuinely thought it would break $1,000.
Stock peaked Thursday morning around $470, but that wasn't enough for GME. Even after it dipped back down to $200 at close, the community was certain it would boom again. GME $1,000 was not a meme. I can't figure out why, but somewhere before or on Friday, a lot of the community began to believe that $320 was the number to hit. The squeeze would happen after they got back up to $320. People went with it.
Friday morning, the stock struggled to go back up. When the market began to close, GME had one goal in mind: close at $320. Minutes before closing, the GME thread exploded, comments rolling in the thousands per minute, filled with the now-familiar GME rhetoric: "hooooold" and "buy guys! we need you to buy!!" and "GME TO THE MOON!" among many, many others. The ticker looked like a tug-of-war.
Market closed at $328. GME won the battle.
This is exactly where it went downhill fast. GME had an entire weekend to fill until the U.S. market would open again, and their win left them glowing all weekend. Here was the proof that they needed; if they could win a battle, they would win the war. Just take a look at the weekend thread to see what I mean. "Be prepared for the fight next week." "The media is going to try to scare me into selling? Nah." Rocket emojis. "Hold the line." Remember, this was an entire two days of celebrating their win: the more they celebrated, the further polarized they became, and the more they mistrusted everyone else. The romanticism might've been strong before, but it was getting stronger. I saw one comment comparing GME-investors to movie superheroes. MOVIE superheroes. Jesus.
In the midst of their celebrating, what did they do when someone said they should sell?

GME-specific rhetoric and the WSB fracture

Now that GME had effectively polarized itself, it needed some new rhetoric. The WSB stuff just wasn't extreme enough for them anymore. Hedge-funds became hedgies. People who doubted GME were spreading FUD. Hedgie-bots were a huge issue. GME needed to "hold the line." Do you notice a lot of the rhetoric became blatantly war-related? Wonder what the benefit of that could be.
But what about the old WSB community?
Towards the end of January and up through now, the ones who sold their stocks and talked about it were downvoted to hell. The polarized hivemind had decided that anyone who sold for any reason at all were weak, paper-handed, they would regret everything. The ones who cautioned others to do the same were even more so. And don't even think about talking about other stocks. What do you think this is? A subreddit for the whole market?
Some studies suggest that online rhetoric is tied to an increase in aggression. When a user feels like they're part of community identity, they'll behave the way they think they're supposed to, and the way that they see others behave. Our new investor sees someone call someone else a paper-handed tard for selling? Well, they'll do the same. Even if they don't feel that strongly about it, they might do it anyway, just to feel like they belong. It's all pretty much subconscious. There's not a lot of critical thought in the beginnings of groupthink.
If you said GME wasn't going back up, you weren't just wrong, you being wrong made them very angry. I commented something about how people should sell GME and one user replied, "you clearly haven't been paying attention at all. That is the most stupid bullshit I've ever seen. You truly are the tippy top tard of all tards." It's the perfect example for this: using the retard rhetoric, full-on aggression, etc.
Old WSB members were a new enemy of sorts. Anyone who said anything against GME were hedgie-planted bots aimed at creating FUD. (See how complicated this rhetoric is getting as polarization gets stronger?) Any other stocks? Distractions. Stupid bot, the hedgies won't fool me into buying anything else. The entire subreddit served only one purpose: GME, and GME alone. Everyone else can get out.
I think it's clear that we've arrived at the end of the line...

The fall of GME

So, the stock market opened up Monday, and GME charged into battle again. But it didn't go as expected: GME went down fast.
People were getting scared. A lot of them had probably invested a lot more than they were willing to lose-- there were stories of loans taken out, inheritances given early, rent and grocery money being spent. Even if they weren't on the brink of financial devastation, the losses were massive for some. That shit hurts. For emotional investors, it might feel like the end of the world. So, here's our brand-new investor staring at some deep red numbers on the screen, maybe more terrified than they'd like to admit being, wondering where to go next.
Well, good thing our brand-new investor had a daily thread to turn to! What would make them feel better than to settle comfortably into their echo-chamber? Here were users calling them brave and intelligent. Diamond hands! Keep up the good work! Tasty dip, get these discounts! There were copy-and-pasted messages. Our brand-new investor was swayed into buying this easily, so wouldn't they feel reassured this easily, too?
Then came the negative brigade. A lot of people came back for their 'i told you so's: get out while you can, stupid bagholders, can't believe you guys are still holding, etc... To the brand-new investor, these negative comments were like a cold slap of doubt-- at this point in the game, with our investor possibly thousands of dollars under on the first stock trade of their life, they can't handle the doubt. They probably can't even process their losses yet; it cannot possibly be real. The echo-chamber was certainly convinced it wasn't... So, these negative comments must be bots. Nobody really has any doubt. If anyone does, they just have paper-hands.
As the stock fell harder, the GME-community got really desperate. They tried to appeal to your pathos. There was a lot of "if you never sell, you'll never actually lose." A lot of "if DFV isn't selling, I'm not selling," ignoring the fact that DFV had sold more than enough to cover his initial investment. It became downright misinformation: Mark Cuban's comment urging GME-holders to keep holding was frequently turned into "if Mark Cuban isn't selling, I'm not selling." The VW squeeze was referenced several times as a comparison. Here's a great list of the misinformation spewed from someone's post earlier.
This was where the delusion really began to set in. Nothing, absolutely nothing, could be attributed to the fact that GME was steadily falling. At the end of every day, the narrative changed: the squeeze would happen tomorrow. No, the next day. No, sorry, the day after that. No one can be trusted anymore: the news is fake, the negative subs are bots, and hedgies are cheating! That dip was just a short ladder attack. That dip was just the shitty paper hands selling. That one was the hedgies cheating. Thousands of comments rolled in by the minute. Millions were accrued in losses, many by those who couldn't afford it, and yet, the GME-community lashed out at everyone else for doubting them. Wednesday rolled around and the stock could hardly break $100. But WHO were the idiots? The paper hands. The liars. The cheats. GME will return, they said anyway. The media is wrong. There was misdirected anger. Memes rooted in the thought that GME would rocket.
You guys knew the utter delusion that the threads became. I don't think I could describe it well, even if I wanted to. But here's the most delusional comment I've seen, the one I think perfectly sums up the GME-crowd:
"Stop questioning. You are told to buy and hold. Just follow directions."
Stop questioning. Just follow directions.
That is fucking groupthink.

What now?

I could really get into other contributing factors here. There have been a lot of IRL events that have probably been a catalyst for this; we've been seeing a lot of mistrust of the mainstream media, growing support for the rich vs. poor narrative, and mistrust of the government lately. There's been a lot of conspiracy theories and echo-chambers online.
I don't know the future of GME. I also know that there's some truth to the things that the GME-community has said: I'm sure there were bots in the subreddit. I'm sure there was market manipulation. But, like all truths man-handled by groupthink, it was warped beyond belief. Not everyone disagreeing with GME was a bot. Not all downward dips were market manipulation. But that's exactly what they believed.
So, where do we go from here?
There are many implications this phenomenon will have on an individual investing level and, with WSB, on a group-wide level. I hope that investors burned by the GME movement will learn the implications of emotional investing and FOMO-- we've certainly all been there before. I hope GME doesn't continue to become a massive conspiracy similar to Qanon (the rhetoric has evolved to be something scarily similar).
I'm curious to hear what everyone else's thoughts are. Let me know what you think.
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YOU are the reason this game Bad and will keep being Bad

YOU ruined this game by repeatedly giving 2K money no matter what.Before the game is even released your are buying the 100$ version. When you make a build you have no patience to grind it just give up 60$to max out and buy stupid clothes backpacks etc.Oh this build isn’t good let me give them another 60 dollars for another one. Thats why they keep pulling all this bs like copy pasting parks making my career grind super long broken builds etc. Because you are gonna pay either way. Only way to change the game is to STOP GIVING THEM MONEY. Nothing else will work.They are a business ifs it not selling and making money they will be forced to change. Make them actually put effort into the game like the early days. Been playing this game since 15 and the way park/ city gameplay has gone down since is actually crazy. Go back and look at gameplay of 16 and 17. Gameplay game mechanics all that way better and barely any difference in gameplay. You just hopped in and played. No walking to stores and all that Bs. This decline is in all of gaming. Particular sports games. They were like look this guys are putting in tons of cash to quickly get better at the game. Let’s just copy paste games and add more things they can pay for. See through the BS!
tl:dr: YOU ruined the game by giving 2k money for unreleased games and buying VC. They have no reason to put effort if you will just put in money blindly.Game quality has been horrible for past 2 years.
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make money playing video games online video

But, we will also include some opportunities that offer you money for playing video games. Places Where You Can Play Free Games for Money. So, how exactly do you make money from playing games online? Well, there are actually a few different ways to do it. And, below, we break down these opportunities into categories. Play easy money games from different online sites. Making money can now be so much fun when you can take the help of online gaming sites without downloading an app on your smartphone. Explore the below-mentioned sites that you can play in return to cash: 1. WEALTH WORDS Source: Google Images. Love playing brain games like trivia, scrabble or ... Mistplay is a mobile application that allows you to earn rewards in exchange for playing video games. All you need is an Android phone to get started. You can earn rewards for playing games, in-game achievements and other things which you can then cash in for gift cards. To entice gamers to participate, they reward them with money, prizes and free video games, online games and more. Interested? Let’s get you familiar with how it all works and how you can become a paid video game tester. ... The site claims you can make $50 to $150 an hour playing games from anywhere. It allows anyone to earn all kinds of $ gUaP $ from affiliate marketing, blogging, video game reviewing on YouTube by “video game vlogging,” and promoting video gaming affiliate programs on blogs to make money online potentially 24 hours a day. Yes. I actually make money by playing games online. There are several websites that actually pay you to play games for free. In case you are unaware, some websites not only pay you to play games for free, they also give away cash and other prizes for participating in online competitions. And it does not cost you anything too. PlayVig.com is a relatively new website that provides gamers a way to earn money playing video games. Once you signup for PlayVig and install the system on your computer, you’re ready to earn! Simply select the game you want to play from a list of popular games that have partnered with PlayVig, and complete quests to earn PlayVig coins. If you are really serious about making money through playing video games, then just check out these real ways to make real money by playing games. How to make money by playing video games? If you are an intense gamer who loves to play games like Fortnite, PUBG, Apex Legends, Dota, CS and many more then these below listed will definitely help ... Stop wasting time and join these 25 sites where you can get paid to play games. These sites are free to join, and some of them created by multi-national entertainment companies. Plus, learn a secret method to make $20 per hour just by testing new games It is genuinely possible for you to make money when you play games online. Whether it is playing bingo or solitaire, downloading featured mobile apps, or joining high stakes casino games, people make money each day by playing games online, and you can make money in your spare time too.

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make money playing video games online

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